SYSTEM REFERENCE DOCUMENT 3.5 |
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Medium Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
2d8+4 (13 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares) |
Armor Class: |
16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: |
+1/+3 |
Attack: |
Bite +3 melee (1d6+3) |
Full Attack: |
Bite +3 melee (1d6+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 7 |
Saves: |
Fort +5, Ref +5, Will +1 |
Abilities: |
Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 6 |
Skills: |
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Feats: |
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Environment: |
Any Good-aligned plane |
Organization: |
Solitary or pack (5–12) |
Challenge Rating: |
1 |
Alignment: |
Always good (any) |
Advancement: |
+2 |
Level Adjustment: |
+2 |
This category includes working breeds such as collies, huskies, and St. Bernards.
Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.
Combat
If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +2.