SRD Header Graphic Bar
 

SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL DOG, RIDING

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

40 ft. (8 squares)

Armor Class:

16 (+2 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+1/+3

Attack:

Bite +3 melee (1d6+3)

Full Attack:

Bite +3 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 7

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 15, Dex 15, Con 15, Int 3, Wis 12, Cha 6

Skills:

Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*

Feats:

Alertness, TrackB

Environment:

Any Good-aligned plane

Organization:

Solitary or pack (5–12)

Challenge Rating:

1

Alignment:

Always good (any)

Advancement:

+2

Level Adjustment:

+2

This category includes working breeds such as collies, huskies, and St. Bernards.

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.

Combat

If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +2.

Double Ended Spear Terminator Bar
  Return to Index