SYSTEM REFERENCE DOCUMENT 3.5 |
|
Small Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
1d8+1 (5 hp) |
Initiative: |
+2 |
Speed: |
10 ft. (2 squares), fly 80 ft. (average) |
Armor Class: |
14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: |
+0/–4 |
Attack: |
Talons +3 melee (1d4) |
Full Attack: |
2 talons +3 melee (1d4) and bite –2 melee (1d4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 6 |
Saves: |
Fort +3, Ref +4, Will +2 |
Abilities: |
Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6 |
Skills: |
|
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Solitary or pair |
Challenge Rating: |
1/2 |
Alignment: |
Always good (any) |
Advancement: |
2–3 HD (Medium) |
Level Adjustment: |
+2 |
These birds of prey inhabit nearly every terrain and climate, though they all prefer high, secluded nesting spots.
A typical eagle is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey.
Combat
Eagles dive at prey, raking with their powerful talons.
Skills: Eagles have a +8 racial bonus on Spot checks.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +1.