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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL EAGLE

 

Small Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1d8+1 (5 hp)

Initiative:

+2

Speed:

10 ft. (2 squares), fly 80 ft. (average)

Armor Class:

14 (+1 size, +2 Dex, +1 natural), touch 13, flat-footed 12

Base Attack/Grapple:

+0/–4

Attack:

Talons +3 melee (1d4)

Full Attack:

2 talons +3 melee (1d4) and bite –2 melee (1d4)

Space/Reach:

5 ft./5 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 6

Saves:

Fort +3, Ref +4, Will +2

Abilities:

Str 10, Dex 15, Con 12, Int 3, Wis 14, Cha 6

Skills:

Listen +2, Spot +14

Feats:

Weapon Finesse

Environment:

Any Good-aligned plane

Organization:

Solitary or pair

Challenge Rating:

1/2

Alignment:

Always good (any)

Advancement:

2–3 HD (Medium)

Level Adjustment:

+2

These birds of prey inhabit nearly every terrain and climate, though they all prefer high, secluded nesting spots.

A typical eagle is about 3 feet long and has a wingspan of about 7 feet. The statistics presented here can describe any similar-sized, diurnal bird of prey.

Combat

Eagles dive at prey, raking with their powerful talons.

Skills: Eagles have a +8 racial bonus on Spot checks.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +1.

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