SYSTEM REFERENCE DOCUMENT 3.5 |
|
Small Magical Beast (Augmented Vermin, Extraplanar) |
Hit Dice: |
1d8 (4 hp) |
Initiative: |
+0 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack/Grapple: |
+0/–4 |
Attack: |
Bite +1 melee (2d4) |
Full Attack: |
Bite +1 melee (2d4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Darkvision 60 ft., vermin traits, resistance to acid 5 cold 5 and electricity 5, spell resistance 6 |
Saves: |
Fort +2, Ref +0, Will +0 |
Abilities: |
Str 10, Dex 11, Con 11, Int 3, Wis 10, Cha 7 |
Skills: |
— |
Feats: |
— |
Environment: |
Any Good-aligned plane |
Organization: |
Cluster (2–5) or colony (6–11) |
Challenge Rating: |
1/3 |
Advancement: |
2–3 HD (Small) |
Level Adjustment: |
+2 |
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +1.