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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL HYENA

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+1/+3

Attack:

Bite +3 melee (1d6+3)

Full Attack:

Bite +3 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip, smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 7

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 14, Dex 15, Con 15, Int 3, Wis 13, Cha 6

Skills:

Hide +3*, Listen +6, Spot +4

Feats:

Alertness

Environment:

Any Good-aligned plane

Organization:

Solitary, pair, or pack (7–16)

Challenge Rating:

1

Alignment:

Always good (any)

Advancement:

3 HD (Medium); 4–5 HD (Large)

Level Adjustment:

+2

Hyenas are pack hunters infamous for their cunning and their unnerving vocalizations. The statistics presented here are for a striped hyena, which is about 3 feet long and weighs about 120 pounds.

Combat

A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.

Skills: *Hyenas have a +4 racial bonus on Hide checks in areas of tall grass or heavy undergrowth.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +2.

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