SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
3d8+9 (22 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple: |
+2/+9 |
Attack: |
Hoof +4 melee (1d4+3) |
Full Attack: |
2 hooves +4 melee (1d4+3) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 8 |
Saves: |
Fort +6, Ref +4, Will +1 |
Abilities: |
Str 16, Dex 13, Con 17, Int 3, Wis 11, Cha 6 |
Skills: |
|
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Domesticated |
Challenge Rating: |
1 |
Alignment: |
Always good (any) |
Advancement: |
+2 |
Level Adjustment: |
+2 |
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
Combat
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +3.