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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL RAT

 

Tiny Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1/4 d8 (1 hp)

Initiative:

+2

Speed:

15 ft. (3 squares), climb 15 ft., swim 15 ft.

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/–12

Attack:

Bite +4 melee (1d3–4)

Full Attack:

Bite +4 melee (1d3–4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 5

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 2, Dex 15, Con 10, Int 3, Wis 12, Cha 2

Skills:

Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10

Feats:

Weapon Finesse

Environment:

Any Good-aligned plane

Organization:

Plague (10–100)

Challenge Rating:

1/8

Alignment:

Always good (any)

Advancement:

+2

Level Adjustment:

+2

These omnivorous rodents thrive almost anywhere.

Combat

Rats usually run away. They bite only as a last resort.

Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +0.

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