SYSTEM REFERENCE DOCUMENT 3.5 |
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Medium Magical Beast (Augmented Animal, Extraplanar) (Aquatic) |
Hit Dice: |
3d8 (13 hp) |
Initiative: |
+3 |
Speed: |
Swim 60 ft. (12 squares) |
Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
Base Attack/Grapple: |
+2/+8* |
Attack: |
Arms +4 melee (0) |
Full Attack: |
Arms +4 melee (0) and bite –1 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Improved grab, smite evil |
Special Qualities: |
Ink cloud, jet, low-light vision, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 8 |
Saves: |
Fort +3, Ref +6, Will +2 |
Abilities: |
Str 14, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Skills: |
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Feats: |
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Environment: |
Any Good-aligned plane |
Organization: |
Solitary or school (6–11) |
Challenge Rating: |
1 |
Alignment: |
Always good (any) |
Advancement: |
4–6 HD (Medium); 7–11 HD (Large) |
Level Adjustment: |
+2 |
These free-swimming mollusks are fairly aggressive. They are more feared than sharks in some locales.
Combat
Improved Grab (Ex): To use this ability, a squid must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A squid has a +4 racial bonus on grapple checks.
Ink Cloud (Ex): A squid can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A squid can jet backward once per round as a full-round action, at a speed of 240 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +3.