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SYSTEM REFERENCE DOCUMENT 3.5

 
CELESTIAL WHALE

Some varieties of these seagoing mammals are among the largest animals known. Relatively small whales (such as the orca presented here) can be vicious predators, attacking virtually anything they detect.

Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Celestial Baleen Whale

 

Gargantuan Magical Beast (Augmented Animal, extraplanar, aquatic)

Hit Dice:

12d8+78 (132 hp)

Initiative:

+1

Speed:

Swim 40 ft. (8 squares)

Armor Class:

16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15

Base Attack/Grapple:

+9/+33

Attack:

Tail slap +17 melee (1d8+18)

Full Attack:

Tail slap +17 melee (1d8+18)

Space/Reach:

20 ft./15 ft.

Special Attacks:

smite evil

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision, damage resistance 10/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 17

Saves:

Fort +14, Ref +9, Will +5

Abilities:

Str 35, Dex 13, Con 22, Int 3, Wis 12, Cha 6

Skills:

Listen +15*, Spot +14*, Swim +20

Feats:

Alertness, Diehard, Endurance, Toughness (2)

Environment:

Any Good-aligned plane

Organization:

Solitary

Challenge Rating:

8

Alignment:

Always good (any)

Advancement:

13–18 HD (Gargantuan); 19–36 HD (Colossal)

Level Adjustment:

+2

The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +12.

Celestial Cachalot Whale

 

Gargantuan Magical Beast (Augmented Animal, extraplanar, aquatic)

Hit Dice:

12d8+87 (141 hp)

Initiative:

+1

Speed:

Swim 40 ft. (8 squares)

Armor Class:

16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15

Base Attack/Grapple:

+9/+33

Attack:

Bite +17 melee (4d6+12)

Full Attack:

Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)

Space/Reach:

20 ft./15 ft.

Special Attacks:

smite evil

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision, damage resistance 10/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 17

Saves:

Fort +15, Ref +9, Will +6

Abilities:

Str 35, Dex 13, Con 24, Int 3, Wis 14, Cha 6

Skills:

Listen +15*, Spot +14*, Swim +20

Feats:

Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness

Environment:

Any Good-aligned plane

Organization:

Solitary or pod (6–11)

Challenge Rating:

9

Alignment:

Always good (any)

Advancement:

13–18 HD (Gargantuan); 19–36 HD (Colossal)

Level Adjustment:

+2

Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case 12.

Celestial Orca

 

Huge Magical Beast (Augmented Animal, extraplanar, aquatic)

Hit Dice:

9d8+48 (88 hp)

Initiative:

+2

Speed:

Swim 50 ft. (10 squares)

Armor Class:

16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14

Base Attack/Grapple:

+6/+22

Attack:

Bite +12 melee (2d6+12)

Full Attack:

Bite +12 melee (2d6+12)

Space/Reach:

15 ft./10 ft.

Special Attacks:

smite evil

Special Qualities:

Blindsight 120 ft., hold breath, low-light vision, damage resistance 5/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 14

Saves:

Fort +11, Ref +8, Will +5

Abilities:

Str 27, Dex 15, Con 21, Int 3, Wis 14, Cha 6

Skills:

Listen +14*, Spot +14*, Swim +16

Feats:

Alertness, Endurance, Run, Toughness

Environment:

Any Good-aligned plane

Organization:

Solitary or pod (6–11)

Challenge Rating:

7

Alignment:

Always good (any)

Advancement:

10–13 HD (Huge); 14–27 HD (Gargantuan)

Level Adjustment:

These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +9.

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