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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH APE

 

Large Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

4d8+11 (29 hp)

Initiative:

+2

Speed:

30 ft. (6 squares), climb 30 ft.

Armor Class:

14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+3/+12

Attack:

Claws +7 melee (1d6+5)

Full Attack:

2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2)

Space/Reach:

10 ft./10 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 9

Saves:

Fort +6, Ref +6, Will +2

Abilities:

Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7

Skills:

Climb +14, Listen +6, Spot +6

Feats:

Alertness, Toughness

Environment:

Any Evil-aligned plane

Organization:

Solitary, pair, or company (3–5)

Challenge Rating:

3

Alignment:

Always evil (any)

Advancement:

5–8 HD (Large)

Level Adjustment:

+2

These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.

Combat

Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +4.

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