SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
4d8+11 (29 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), climb 30 ft. |
Armor Class: |
14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+3/+12 |
Attack: |
Claws +7 melee (1d6+5) |
Full Attack: |
2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) |
Space/Reach: |
10 ft./10 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 9 |
Saves: |
Fort +6, Ref +6, Will +2 |
Abilities: |
Str 21, Dex 15, Con 14, Int 3, Wis 12, Cha 7 |
Skills: |
|
Feats: |
|
Environment: |
Any Evil-aligned plane |
Organization: |
Solitary, pair, or company (3–5) |
Challenge Rating: |
3 |
Alignment: |
Always evil (any) |
Advancement: |
5–8 HD (Large) |
Level Adjustment: |
+2 |
These powerful omnivores resemble gorillas but are far more aggressive; they kill and eat anything they can catch. An adult male ape is 5-1/2 to 6 feet tall and weighs 300 to 400 pounds.
Combat
Skills: Apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +4.