SYSTEM REFERENCE DOCUMENT 3.5 |
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Medium Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
1d8+1 (5 hp) |
Initiative: |
+2 |
Speed: |
40 ft. (8 squares), climb 30 ft. |
Armor Class: |
13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
Base Attack/Grapple: |
+0/+2 |
Attack: |
Bite +2 melee (1d6+3) |
Full Attack: |
Bite +2 melee (1d6+3) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 6 |
Saves: |
Fort +3, Ref +4, Will +1 |
Abilities: |
Str 15, Dex 14, Con 12, Int 3, Wis 12, Cha 4 |
Skills: |
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Feats: |
|
Environment: |
Any Evil-aligned plane |
Organization: |
Solitary or troop (10–40) |
Challenge Rating: |
1/2 |
Alignment: |
Always evil (any) |
Advancement: |
2–3 HD (Medium) |
Level Adjustment: |
+2 |
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Combat
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +1.