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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH BEAR, BLACK

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

3d8+6 (19 hp)

Initiative:

+1

Speed:

40 ft. (8 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+2/+6

Attack:

Claw +6 melee (1d4+4)

Full Attack:

2 claws +6 melee (1d4+4) and bite +1 melee (1d6+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 8

Saves:

Fort +5, Ref +4, Will +2

Abilities:

Str 19, Dex 13, Con 15, Int 3, Wis 12, Cha 6

Skills:

Climb +4, Listen +4, Spot +4, Swim +8

Feats:

Endurance, Run

Environment:

Any Evil-aligned plane

Organization:

Solitary or pair

Challenge Rating:

2

Alignment:

Always evil (any)

Advancement:

4–5 HD (Medium)

Level Adjustment:

+2

The black bear is a forest-dwelling omnivore that usually is not dangerous unless an interloper threatens its cubs or food supply.

Black bears can be pure black, blond, or cinnamon in color and are rarely more than 5 feet long.

Combat

Black bears rip prey with their claws and teeth.

Skills: A black bear has a +4 racial bonus on Swim checks.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +3.

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