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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH BOAR

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

3d8+12 (25 hp)

Initiative:

+0

Speed:

40 ft. (8 squares)

Armor Class:

16 (+6 natural), touch 10, flat-footed 16

Base Attack/Grapple:

+2/+4

Attack:

Gore +4 melee (1d8+3)

Full Attack:

Gore +4 melee (1d8+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Ferocity, smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 8

Saves:

Fort +6, Ref +3, Will +2

Abilities:

Str 15, Dex 10, Con 17, Int 3, Wis 13, Cha 4

Skills:

Listen +7, Spot +5

Feats:

Alertness, Toughness

Environment:

Any Evil-aligned plane

Organization:

Solitary or herd (5–8)

Challenge Rating:

2

Alignment:

Always evil (any)

Advancement:

4–5 HD (Medium)

Level Adjustment:

+2

Though not carnivores, these wild swine are bad-tempered and usually charge anyone who disturbs them. A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder.

Combat

Ferocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +3.

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