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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH CAT

 

Tiny Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1/2 d8 (2 hp)

Initiative:

+2

Speed:

30 ft. (6 squares)

Armor Class:

14 (+2 size, +2 Dex), touch 14, flat-footed 12

Base Attack/Grapple:

+0/–12

Attack:

Claw +4 melee (1d2–4)

Full Attack:

2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 5

Saves:

Fort +2, Ref +4, Will +1

Abilities:

Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 7

Skills:

Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3

Feats:

Weapon Finesse

Environment:

Any Evil-aligned plane

Organization:

Domesticated or solitary

Challenge Rating:

1/4

Alignment:

Always evil (any)

Advancement:

+2

Level Adjustment:

+2

The statistics presented here describe a common housecat.

Combat

Cats prefer to sneak up on their prey.

Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +0.

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