SYSTEM REFERENCE DOCUMENT 3.5 |
|
Tiny Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
1/2 d8 (2 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: |
+0/–12 |
Attack: |
Claw +4 melee (1d2–4) |
Full Attack: |
2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4) |
Space/Reach: |
2-1/2 ft./0 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 5 |
Saves: |
Fort +2, Ref +4, Will +1 |
Abilities: |
Str 3, Dex 15, Con 10, Int 3, Wis 12, Cha 7 |
Skills: |
Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3 |
Feats: |
|
Environment: |
Any Evil-aligned plane |
Organization: |
Domesticated or solitary |
Challenge Rating: |
1/4 |
Alignment: |
Always evil (any) |
Advancement: |
+2 |
Level Adjustment: |
+2 |
The statistics presented here describe a common housecat.
Combat
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +0.