SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
2d8+2 (11 hp) |
Initiative: |
+1 |
Speed: |
30 ft. (6 squares) |
Armor Class: |
13 (+1 Dex, +2 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+1/+1 |
Attack: |
Bite +1 melee (1d2) |
Full Attack: |
Bite +1 melee (1d2) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 7 |
Saves: |
Fort +4, Ref +4, Will +0 |
Abilities: |
Str 10, Dex 13, Con 12, Int 3, Wis 11, Cha 4 |
Skills: |
|
Feats: |
|
Environment: |
Any Evil-aligned plane |
Organization: |
Solitary |
Challenge Rating: |
1/6 |
Alignment: |
Always evil (any) |
Advancement: |
+2 |
Level Adjustment: |
+2 |
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51–100 pounds; and a heavy load, 101–150 pounds. A donkey can drag 750 pounds.
Combat
A donkey bites only when it has no way to escape.
Skills: Donkeys have a +2 racial bonus on Balance checks.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +2.