SYSTEM REFERENCE DOCUMENT 3.5 |
|
Large Magical Beast (Augmented Vermin, Extraplanar) |
Hit Dice: |
5d8+10 (32 hp) |
Initiative: |
+1 |
Speed: |
20 ft. (4 squares), fly 60 ft. (good) |
Armor Class: |
14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple: |
+3/+11 |
Attack: |
Sting +6 melee (1d3+6 plus poison) |
Full Attack: |
Sting +6 melee (1d3+6 plus poison) |
Space/Reach: |
10 ft./5 ft. |
Special Attacks: |
Poison, smite evil |
Special Qualities: |
Darkvision 60 ft., vermin traits, damage resistance 5/magic, resistance to cold 5 and fire 5, spell resistance 10 |
Saves: |
Fort +6, Ref +2, Will +2 |
Abilities: |
Str 18, Dex 12, Con 14, Int 3, Wis 13, Cha 11 |
Skills: |
|
Feats: |
— |
Environment: |
Any Evil-aligned plane |
Organization: |
Solitary, swarm (2–5), or nest (11–20) |
Challenge Rating: |
4 |
Advancement: |
6–8 HD (Large); 9–15 HD (Huge) |
Level Adjustment: |
+2 |
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Constitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +5.