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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH HAWK

 

Tiny Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

1d8 (4 hp)

Initiative:

+3

Speed:

10 ft. (2 squares), fly 60 ft. (average)

Armor Class:

17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14

Base Attack/Grapple:

+0/–10

Attack:

Talons +5 melee (1d4–2)

Full Attack:

Talons +5 melee (1d4–2)

Space/Reach:

2-1/2 ft./0 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 6

Saves:

Fort +2, Ref +5, Will +2

Abilities:

Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 6

Skills:

Listen +2, Spot +14

Feats:

Weapon Finesse

Environment:

Any Evil-aligned plane

Organization:

Solitary or pair

Challenge Rating:

1/3

Alignment:

Always evil (any)

Advancement:

+2

Level Adjustment:

+2

These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less.

Combat

Hawks combine both talons into a single attack.

Skills: Hawks have a +8 racial bonus on Spot checks.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +1.

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