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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH LEOPARD

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

3d8+6 (19 hp)

Initiative:

+4

Speed:

40 ft (8 squares), climb 20 ft.

Armor Class:

15 (+4 Dex, +1 natural), touch 14, flat-footed 11

Base Attack/Grapple:

+2/+5

Attack:

Bite +6 melee (1d6+3)

Full Attack:

Bite +6 melee (1d6+3) and 2 claws +1 melee (1d3+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Improved grab, pounce, rake 1d3+1, smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 8

Saves:

Fort +5, Ref +7, Will +2

Abilities:

Str 16, Dex 19, Con 15, Int 3, Wis 12, Cha 6

Skills:

Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6

Feats:

Alertness, Weapon Finesse

Environment:

Any Evil-aligned plane

Organization:

Solitary or pair

Challenge Rating:

2

Alignment:

Always evil (any)

Advancement:

4–5 HD (Medium)

Level Adjustment:

+2

These jungle cats are about 4 feet long and weigh about 120 pounds. They usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.

Combat

Improved Grab (Ex): To use this ability, a leopard must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a leopard charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +6 melee, damage 1d3+1.

Skills: Leopards have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a +8 racial bonus on Balance and Climb checks. A leopard can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +3.

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