SRD Header Graphic Bar
 

SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH PONY

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

2d8+2 (11 hp)

Initiative:

+1

Speed:

40 ft. (8 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+2

Attack:

Hoof –3 melee (1d3*)

Full Attack:

2 hooves –3 melee (1d3*)

Space/Reach:

5 ft./5 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 7

Saves:

Fort +4, Ref +4, Will +0

Abilities:

Str 13, Dex 13, Con 12, Int 3, Wis 11, Cha 4

Skills:

Listen +5, Spot +5

Feats:

Endurance

Environment:

Any Evil-aligned plane

Organization:

Solitary

Challenge Rating:

1/4

Alignment:

Always evil (any)

Advancement:

+2

Level Adjustment:

+2

The statistics presented here describe a small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider.

Combat

*A pony not trained for war does not normally use its hooves to attack but rather to run. Its hoof attack is treated as a secondary attack and adds only half the pony’s Strength bonus to damage.

Carrying Capacity: A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +2.

Double Ended Spear Terminator Bar
  Return to Index