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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH PONY, WAR

 

Medium Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

2d8+4 (13 hp)

Initiative:

+1

Speed:

40 ft. (8 squares)

Armor Class:

13 (+1 Dex, +2 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+1/+3

Attack:

Hoof +3 melee (1d3+2)

Full Attack:

2 hooves +3 melee (1d3+2)

Space/Reach:

5 ft./5 ft.

Special Attacks:

smite evil

Special Qualities:

Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 7

Saves:

Fort +5, Ref +4, Will +0

Abilities:

Str 15, Dex 13, Con 14, Int 3, Wis 11, Cha 4

Skills:

Listen +5, Spot +5

Feats:

Endurance

Environment:

Any Evil-aligned plane

Organization:

Domesticated

Challenge Rating:

1/2

Alignment:

Always evil (any)

Advancement:

+2

Level Adjustment:

+2

Warponies are bred for strength and aggression, and are similar to light warhorses.

Combat

A warpony can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a warpony is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A warpony can drag 1,500 pounds.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +2.

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