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SYSTEM REFERENCE DOCUMENT 3.5

 
FIENDISH TIGER

 

Large Magical Beast (Augmented Animal, Extraplanar)

Hit Dice:

6d8+18 (45 hp)

Initiative:

+2

Speed:

40 ft. (8 squares)

Armor Class:

14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12

Base Attack/Grapple:

+4/+14

Attack:

Claw +9 melee (1d8+6)

Full Attack:

2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)

Space/Reach:

10 ft./5 ft.

Special Attacks:

Improved grab, pounce, rake 1d8+3, smite evil

Special Qualities:

Low-light vision, scent, damage resistance 5/magic, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 11

Saves:

Fort +8, Ref +7, Will +3

Abilities:

Str 23, Dex 15, Con 17, Int 3, Wis 12, Cha 6

Skills:

Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11

Feats:

Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw)

Environment:

Any Evil-aligned plane

Organization:

Solitary

Challenge Rating:

5

Alignment:

Always evil (any)

Advancement:

7–12 HD (Large); 13–18 HD (Huge)

Level Adjustment:

+2

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

Combat

Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +6.

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