SYSTEM REFERENCE DOCUMENT 3.5 |
|
Medium Magical Beast (Augmented Animal, Extraplanar) |
Hit Dice: |
3d8+15 (28 hp) |
Initiative: |
+2 |
Speed: |
30 ft. (6 squares), burrow 10 ft., climb 10 ft. |
Armor Class: |
14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: |
+2/+4 |
Attack: |
Claw +4 melee (1d4+2) |
Full Attack: |
2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Rage, smite evil |
Special Qualities: |
Low-light vision, scent, darkvision 60ft, resistance to cold 5 and fire 5, spell resistance 8 |
Saves: |
Fort +7, Ref +5, Will +2 |
Abilities: |
Str 14, Dex 15, Con 19, Int 3, Wis 12, Cha 10 |
Skills: |
|
Feats: |
|
Environment: |
Any Evil-aligned plane |
Organization: |
Solitary |
Challenge Rating: |
2 |
Alignment: |
Always evil (any) |
Advancement: |
4–5 HD (Large) |
Level Adjustment: |
+2 |
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
COMBAT
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Smite Good (Su): Once per day a fiendish creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -- In this case +3.