SYSTEM REFERENCE DOCUMENT 3.5
Abjuration Spells
Description of Abjuration School
Alarm
Wards an area for 2 hours/level.
Antilife Shell
10-ft. field hedges out living creatures.
Antimagic Field
Negates magic within 10 ft.
Antiplant Shell
Keeps animated plants at bay.
Arcane Lock
Magically locks a portal or chest.
Armor of Darkness
Aura gives darkvision and +3 deflection bonus to AC plus an extra +1/4 levels.
Atonement
Removes burden of misdeeds from subject.
Banishment
Banishes 2 HD/level of extraplanar creatures.
Break Enchantment
Frees subjects from enchantments, alterations, curses, and petrification.
Cloak Of Chaos
+4 to AC, +4 resistance, SR 25 against lawful spells.
Dimensional Anchor
Bars extradimensional movement.
Dimensional Lock
Teleportation and interplanar travel blocked for one day/level.
Dismissal
Forces a creature to return to native plane.
Dispel Chaos
+4 bonus against attacks by chaotic creatures.
Dispel Evil
+4 bonus against attacks by evil creatures.
Dispel Good
+4 bonus against attacks by good creatures.
Dispel Law
+4 bonus against attacks by lawful creatures.
Dispel Magic, Greater
As
Dispel Magic
, but +20 on check.
Dispel Magic
Cancels magical spells and effects.
Endure Elements
Exist comfortably in hot or cold environments.
Entropic Shield
Ranged attacks against you have 20% miss chance.
Explosive Runes
Deals 6d6 damage when read.
Fire Trap
Opened object deals 1d4 damage +1/level.
Forbiddance
Blocks planar travel, damages creatures of different alignment.
Freedom
Releases creature from
Imprisonment
.
Freedom Of Movement
Subject moves normally despite impediments.
Globe Of Invulnerability
As
Lesser Globe of Invulnerability
, plus 4th-level spell effects.
Globe Of Invulnerability, Lesser
Stops 1st- through 3rd-level spell effects.
Glyph Of Warding, Greater
As
Glyph Of Warding
, but up to 10d8 damage or 6th-level spell.
Glyph Of Warding
Inscription harms those who pass it.
Guards And Wards
Array of magic effects protect area.
Hide From Animals
Animals can't perceive one subject/level.
Hide From Undead
Undead can't perceive one subject/level.
Hold Portal
Holds door shut.
Holy Aura
+4 to AC, +4 resistance, and SR 25 against evil spells.
Imprisonment
Entombs subject beneath the earth.
Mage's Disjunction
Dispels magic, disenchants magic items.
Mage's Private Sanctum
Prevents anyone from viewing or scrying an area for 24 hours.
Magic Circle Against Chaos
As
Protection From Chaos
, but 10-ft. radius and 10 min./level.
Magic Circle Against Evil
As
Protection From Evil
, but 10-ft. radius and 10 min./level.
Magic Circle Against Good
As
Protection From Good
, but 10-ft. radius and 10 min./level.
Magic Circle Against Law
As
Protection From Law
, but 10-ft. radius and 10 min./level.
Mind Blank
Subject is immune to mental/emotional magic and scrying.
Nondetection
Hides subject from divination, scrying.
Obscure Object
Masks object against scrying.
Prismatic Sphere
As
Prismatic Wall
, but surrounds on all sides.
Prismatic Wall
Wall's colors have array of effects.
Protection From Arrows
Subject immune to most ranged attacks.
Protection From Chaos
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Energy
Absorb 12 points/level of damage from one kind of energy.
Protection From Evil
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Good
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Law
+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection From Spells
Confers +8 resistance bonus.
Remove Curse
Frees object or person from curse.
Remove Fear
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Repel Metal Or Stone
Pushes away metal and stone.
Repel Vermin
Insects, spiders, and other vermin stay 10 ft. away.
Repulsion
Creatures can't approach you.
Resistance
Subject gains +1 bonus on saving throws.
Resist Energy
Ignores 10 (or more) points of damage/attack from specified energy type.
Sanctuary
Opponents can't attack you, and you can't attack.
Sequester
Subject is invisible to sight and scrying; renders creature comatose.
Shield
Invisible disc gives +4 to AC, blocks magic missiles.
Shield Of Faith
Aura grants +2 or higher deflection bonus.
Shield Of Law
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield Other
You take half of subject's damage.
Spell Immunity, Greater
As
Spell Immunity
, but up to 8th-level spells.
Spell Immunity
Subject is immune to one spell per four levels.
Spell Resistance
Subject gains SR 12 + level.
Spell Turning
Reflect 1d4+6 spell levels back at caster.
Stoneskin
Ignore 10 points of damage per attack.
Surelife
Protects you against a natural condition or occurence that would cause your certain death.
Undetectable Alignment
Conceals alignment for 24 hours.
Unholy Aura
+4 to AC, +4 resistance, SR 25 against good spells.
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