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SYSTEM REFERENCE DOCUMENT 3.5 |
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Bard Spells by Level
An M or Fappearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a
spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell
chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name
instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only
from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no
classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Bard Level 0:
Bard Level 1:
Bard Level 2:
- Alter Self Assume form of a similar creature.
- Animal Messenger Sends a Tiny animal to a specific place.
- Animal Trance Fascinates 2d6 HD of animals.
- Blindness/Deafness Makes subject blinded or deafened.
- Blur Attacks miss subject 20% of the time.
- Calm Emotions Calms creatures, negating emotion effects.
- Cat's Grace Subject gains +4 to Dex for 1 min./level.
- Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
- Darkness 20-ft. radius of supernatural shadow.
- Daze Monster Living creature of 6 HD or less loses next action.
- Delay Poison Stops poison from harming subject for 1 hour/ level.
- Detect Thoughts Allows "listening" to surface thoughts.
- Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
- Enthrall Captivates all within 100 ft. + 10 ft./level.
- Fox's Cunning Subject gains +4 Int for 1 min./level.
- Glitterdust Blinds creatures, outlines invisible creatures.
- Heroism Gives +2 on attack rolls, saves, skill checks.
- Hold Person Paralyzes one humanoid for 1 round/level.
- Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
- Invisibility Subject is invisible for 1 min./level or until it attacks.
- Locate Object Senses direction toward object (specific or type).
- Minor Image As Silent Image, plus some sound.
- Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Misdirection Misleads divinations for one creature or object.
- Pyrotechnics Turns fire into blinding light or choking smoke.
- Rage Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
- Scare Panics creatures of less than 6 HD.
- Shatter Sonic vibration damages objects or crystalline creatures.
- Silence Negates sound in 20–ft. radius.
- Sound Burst Deals 1d8 sonic damage to subjects; may stun them.
- Suggestion Compels subject to follow stated course of action.
- Summon Monster II Calls extraplanar creature to fight for you.
- Summon Swarm Summons swarm of bats, rats, or spiders.
- Tongues Speak any language.
- Whispering Wind Sends a short message 1 mile/level.
Bard Level 3:
- Blink You randomly vanish and reappear for 1 round/level.
- Charm Monster Makes monster believe it is your ally.
- Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
- Confusion Subjects behave oddly for 1 round/level.
- Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
- Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
- Daylight 60-ft. radius of bright light.
- Deep Slumber Puts 10 HD of creatures to sleep.
- Dispel Magic Cancels magical spells and effects.
- Displacement Attacks miss subject 50%.
- Fear Subjects within cone flee for 1 round/level.
- Gaseous Form Subject becomes insubstantial and can fly slowly.
- Geas, Lesser Commands subject of 7 HD or less.
- Glibness You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Good Hope Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
- Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Illusory ScriptM Only intended reader can decipher.
- Invisibility Sphere Makes everyone within 10 ft. invisible.
- Major Image As Silent Image, plus sound, smell and thermal effects.
- Phantom Steed Magic horse appears for 1 hour/level.
- Remove Curse Frees object or person from curse.
- ScryingF Spies on subject from a distance.
- Sculpt Sound Creates new sounds or changes existing ones.
- Secret Page Changes one page to hide its real content.
- See Invisibility Reveals invisible creatures or objects.
- Sepia Snake SigilM Creates text symbol that immobilizes reader.
- Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls..
- Speak With Animals You can communicate with animals.
- Summon Monster III Calls extraplanar creature to fight for you.
- Tiny Hut Creates shelter for ten creatures.
Bard Level 4:
- Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
- Cure Critical Wounds Cures 4d8 damage +1/level (max +20).
- Detect Scrying Alerts you of magical eavesdropping.
- Dimension Door Teleports you short distance.
- Dominate Person Controls humanoid telepathically.
- Freedom Of Movement Subject moves normally despite impediments.
- Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
- Hold Monster As Hold Person, but any creature.
- Invisibility, Greater As Invisibility, but subject can attack and stay invisible.
- Legend LoreMF Lets you learn tales about a person, place, or thing.
- Locate Creature Indicates direction to familiar creature.
- Modify Memory Changes 5 minutes of subject's memories.
- Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
- Rainbow Pattern Lights fascinate 24 HD of creatures.
- Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
- Secure Shelter Creates sturdy cottage.
- Shadow Conjuration Mimics conjuration below 4th level, but only 20% real.
- Shout Deafens all within cone and deals 5d6 sonic damage.
- Speak With Plants You can talk to normal plants and plant creatures.
- Summon Monster IV Calls extraplanar creature to fight for you.
- Zone Of Silence Keeps eavesdroppers from overhearing conversations.
Bard Level 5:
- Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
- Dispel Magic, Greater As Dispel Magic, but +20 on check.
- Dream Sends message to anyone sleeping.
- False VisionM Fools scrying with an illusion.
- Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Mind Fog Subjects in fog get -10 to Wis and Will checks.
- Mirage Arcana As Hallucinatory Terrain, plus structures.
- Mislead Turns you invisible and creates illusory double.
- Nightmare Sends vision dealing 1d10 damage, fatigue.
- Persistent Image As Major Image, but no concentration required.
- Seeming Changes appearance of one person per two levels.
- Shadow Evocation Mimics evocation below 5th level, but only 20% real.
- Shadow Walk Step into shadow to travel rapidly.
- Song Of Discord Forces targets to attack each other.
- Suggestion, Mass As Suggestion, plus one subject/level.
- Summon Monster V Calls extraplanar creature to fight for you.
Bard Level 6:
- Analyze DweomerF Reveals magical aspects of subject.
- Animate Objects Objects attack your foes.
- Cat's Grace, Mass As Cat's Grace, affects one subject/level.
- Charm Monster, Mass As Charm Monster, but all within 30 ft.
- Cure Moderate Wounds, Mass Cures 2d8 damage +1/level for many creatures.
- Eagle's Splendor, Mass As Eagle's Splendor, affects one subject/level.
- Eyebite Target becomes panicked, sickened, and comatose.
- Find The Path Shows most direct way to a location.
- Fox's Cunning, Mass As Fox's Cunning, affects one subject/ level.
- Geas/Quest As Lesser Geas, plus it affects any creature.
- Heroes' FeastFood for one creature/level cures and grants combat bonuses.
- Irresistible Dance Forces subject to dance.
- Permanent Image Includes sight, sound, and smell.
- Programmed ImageM As Major Image, plus triggered by event.
- Project Image Illusory double can talk and cast spells.
- Scrying, Greater As Scrying, but faster and longer.
- Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
- Summon Monster VI Calls extraplanar creature to fight for you.
- Sympathetic Vibration Deals 2d10 damage/round to freestanding structure.
- Veil Changes appearance of group of creatures.