SYSTEM REFERENCE DOCUMENT 3.5
Blackguard Spells by Level
Blackguard Level 1:
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Corrupt Weapon -- Like
Bless Weapon
but makes a weapon more effective against good foes. (see Blackguard description)
Cure Light Wounds
Cures 1d8 damage +1/level (max +5).
Doom
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Inflict Light Wounds
Touch attack, 1d8 damage +1/level (max +5).
Magic Weapon
Weapon gains +1 bonus.
Summon Monster I
Calls extraplanar creature to fight for you.*
* Evil Creatures only
Blackguard Level 2:
Bull's Strength
Subject gains +4 to Str for 1 min./level.
Cure Moderate Wounds
Cures 2d8 damage +1/level (max +10).
Darkness
20-ft. radius of supernatural shadow.
Death Knell
Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level.
Inflict Moderate Wounds
Touch attack, 2d8 damage +1/level (max +10).
Shatter
Sonic vibration damages objects or crystalline creatures.
Summon Monster II
Calls extraplanar creature to fight for you.*
* Evil Creatures only
Blackguard Level 3:
Contagion
Infects subject with chosen disease.
Cure Serious Wounds
Cures 3d8 damage +1/level (max +15).
Deeper Darkness
Object sheds supernatural shadow in 60-ft. radius.
Inflict Serious Wounds
Touch attack, 3d8 damage +1/level (max +15).
Protection from Energy
Absorb 12 points/level of damage from one kind of energy.
Summon Monster III
Calls extraplanar creature to fight for you.*
* Evil Creatures only
Blackguard Level 4:
Cure Critical Wounds
Cures 4d8 damage +1/level (max +20).
Freedom Of Movement
Subject moves normally despite impediments.
Inflict Critical Wounds
Touch attack, 4d8 damage +1/level (max +20).
Poison
Touch deals 1d10 Con damage, repeats in 1 min.
Summon Monster IV
Calls extraplanar creature to fight for you.*
* Evil Creatures only
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