Death Domain Granted powers: You may use a death touch once per day. Your death touch is a supernatural ability that produces a death effect. You must succeed on a melee touch attack against a living
creature (using the rules for touch spells). When you touch, roll 1d6 per cleric level you possess. If the total at least equals the creature's current hit points, it dies (no save).
Death Level 1:
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Death Level 2:
Death Knell Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Death Level 3:
Animate DeadM Creates undead skeletons and zombies.
Death Level 4:
Death Ward Grants immunity to death spells and negative energy effects.