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SYSTEM REFERENCE DOCUMENT 3.5 |
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Druid Spells by Level
An M or Fappearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a
spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell
chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name
instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only
from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no
classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Druid Level 0:
Druid Level 1:
Druid Level 2:
Druid Level 3:
Druid Level 4:
Druid Level 5:
Druid Level 6:
- Antilife Shell 10-ft. field hedges out living creatures.
- Bear's Endurance, Mass As Bear's Endurance, affects one subject/ level.
- Bull's Strength, Mass As Bull's Strength, affects one subject/level.
- Cat's Grace, Mass As Cat's Grace, affects one subject/level.
- Cure Light Wounds, Mass Cures 1d8 damage +1/level for many creatures.
- Dispel Magic, Greater As Dispel Magic, but +20 on check.
- Find The Path Shows most direct way to a location.
- Fire Seeds Acorns and berries become grenades and bombs.
- Ironwood Magic wood is strong as steel.
- Liveoak Oak becomes treant guardian.
- Move Earth Digs trenches and builds hills.
- Owl's Wisdom, Mass As Owl's Wisdom, affects one subject/level.
- Repel Wood Pushes away wooden objects.
- Spellstaff Stores one spell in wooden quarterstaff.
- Stone Tell Talk to natural or worked stone.
- Summon Natures Ally VI Calls creature to fight.
- Transport Via Plants Move instantly from one plant to another of the same kind.
- Wall Of Stone Creates a stone wall that can be shaped.
Druid Level 7:
Druid Level 8:
Druid Level 9: