SYSTEM REFERENCE DOCUMENT 3.5
Enchantment Spells
Description of Enchantment School
Aid
+1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
Animal Messenger
Sends a Tiny animal to a specific place.
Animal Trance
Fascinates 2d6 HD of animals.
Antipathy
Object or location affected by spell repels certain creatures.
Bane
Enemies take -1 on attack rolls and saves against fear.
Binding
Utilizes an array of techniques to imprison a creature.
Bless
Allies gain +1 on attack rolls and saves against fear.
Bolts of Bedevilment
Gain one ray/round which can daze creatures for 1d3 rounds.
Calm Animals
Calms (2d4 + level) HD of animals.
Calm Emotions
Calms creatures, negating emotion effects.
Charm Animal
Makes one animal your friend.
Charm Monster
Makes monster believe it is your ally.
Charm Monster, Mass
As
Charm Monster
, but all within 30 ft.
Charm Person
Makes one person your friend.
Command, Greater
As
Command
, but affects one subject/level.
Command
One subject obeys selected command for 1 round.
Confusion
Subjects behave oddly for 1 round/level.
Confusion, Lesser
One creature is confused for 1 round.
Crushing Despair
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Daze
Humanoid creature of 4 HD or less loses next action.
Daze Monster
Living creature of 6 HD or less loses next action.
Deep Slumber
Puts 10 HD of creatures to sleep.
Demand
As
Sending
, plus you can send
Suggestion
.
Dominate Animal
Subject animal obeys silent mental commands.
Dominate Monster
As
Dominate Person
, but any creature.
Dominate Person
Controls humanoid telepathically.
Enthrall
Captivates all within 100 ft. + 10 ft./level.
Feeblemind
Subject's Int and Cha drop to 1.
Geas, Lesser
Commands subject of 7 HD or less.
Geas/Quest
As
Lesser Geas
, plus it affects any creature.
Good Hope
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Heroism, Greater
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Heroism
Gives +2 on attack rolls, saves, skill checks.
Hideous Laughter
Subject loses actions for 1 round/ level.
Hold Animal
Paralyzes one animal for 1 round/level.
Hold Monster
As
Hold Person
, but any creature.
Hold Monster, Mass
As
Hold Monster
, but all within 30 ft.
Hold Person
Paralyzes one humanoid for 1 round/level.
Hold Person, Mass
As
Hold Person
, but all within 30 ft.
Hypnotism
Fascinates 2d4 HD of creatures.
Insanity
Subject suffers continuous
Confusion
.
Irresistible Dance
Forces subject to dance.
Lullaby
Makes subject drowsy; -5 on Spot and Listen checks, -2 on Will saves against
Sleep
.
Maddening Scream
Subject has -4 AC, no shield, Reflex save on 20 only.
Mind Fog
Subjects in fog get -10 to Wis and Will checks.
Modify Memory
Changes 5 minutes of subject's memories.
Power Word Blind
Blinds creature with 200 hp or less.
Power Word Kill
Kills one creature with 100 hp or less.
Power Word Stun
Stuns creature with 150 hp or less.
Prayer
Allies +1 bonus on most rolls, enemies -1 penalty.
Rage
Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
Sleep
Puts 4 HD of creatures into magical slumber.
Song Of Discord
Forces targets to attack each other.
Suggestion
Compels subject to follow stated course of action.
Suggestion, Mass
As
Suggestion
, plus one subject/level.
Symbol Of Insanity
Triggered rune renders nearby creatures insane.
Symbol Of Persuasion
Triggered rune charms nearby creatures.
Symbol Of Sleep
Triggered rune puts nearby creatures into catatonic slumber.
Symbol Of Stunning
Triggered rune stuns nearby creatures.
Sympathy
Object or location attracts certain creatures.
Touch Of Idiocy
Subject takes 1d6 points of Int, Wis, and Cha damage.
Touch of Madness
Touch attack to daze one creature for 1 round/level.
Zone Of Truth
Subjects within range cannot lie.
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