SYSTEM REFERENCE DOCUMENT 3.5
Necromancy Spells
Description of Necromancy School
Animate Dead
Creates undead skeletons and zombies.
Astral Projection
Projects you and companions onto Astral Plane.
Bestow Curse
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blight
Withers one plant or deals 1d6/level damage to plant creature.
Blindness/Deafness
Makes subject blinded or deafened.
Cause Fear
One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch
One touch/level deals 1d6 damage and possibly 1 Str damage.
Circle Of Death
Kills 1d4/level HD of creatures.
Clone
Duplicate awakens when original dies.
Command Undead
Undead creature obeys your commands.
Contagion
Infects subject with chosen disease.
Control Undead
Undead don't attack you while under your command.
Create Greater Undead
Create shadows, wraiths, spectres, or devourers.
Create Undead
Create ghouls, ghasts, mummies, or mohrgs.
Curse Water
Makes unholy water.
Death Knell
Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Death Ward
Grants immunity to death spells and negative energy effects.
Deathwatch
Reveals how near death subjects within 30 ft. are.
Destruction
Kills subject and destroys remains.
Disrupt Undead
Deals 1d6 damage to one undead.
Doom
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Energy Drain
Subject gains 2d4 negative levels.
Enervation
Subject gains 1d4 negative levels.
Eyebite
Target becomes panicked, sickened, and comatose.
False Life
Gain 1d10 temporary hp +1/level (max +10).
Fear
Subjects within cone flee for 1 round/level.
Finger Of Death
Kills one subject.
Gentle Repose
Preserves one corpse.
Ghoul Touch
Paralyzes one subject, which exudes stench
Halt Undead
Immobilizes undead for 1 round/level.
Harm
Deals 10 points/level damage to target.
Horrid Wilting
Deals 1d6/level damage within 30 ft.
Inflict Critical Wounds
Touch attack, 4d8 damage +1/level (max +20).
Inflict Critical Wounds, Mass
Deals 4d8 damage +1/level to many creatures.
Inflict Light Wounds
Touch attack, 1d8 damage +1/level (max +5).
Inflict Light Wounds, Mass
Deals 1d8 damage +1/level to any creatures.
Inflict Minor Wounds
Touch attack, 1 point of damage.
Inflict Moderate Wounds
Touch attack, 2d8 damage +1/level (max +10).
Inflict Moderate Wounds, Mass
Deals 2d8 damage +1/level to many creatures.
Inflict Serious Wounds
Touch attack, 3d8 damage +1/level (max +15).
Inflict Serious Wounds, Mass
Deals 3d8 damage +1/level to many creatures.
Magic Jar
Enables possession of another creature.
Mark Of Justice
Designates action that will trigger curse on subject.
Poison
Touch deals 1d10 Con damage, repeats in 1 min.
Ray Of Enfeeblement
Ray deals 1d6 +1 per two levels Str damage.
Ray Of Exhaustion
Ray makes subject exhausted.
Scare
Panics creatures of less than 6 HD.
Slay Living
Touch attack kills subject.
Soul Bind
Traps newly dead soul to prevent
Resurrection
.
Speak With Dead
Corpse answers one question/two levels.
Spectral Hand
Creates disembodied glowing hand to deliver touch attacks.
Symbol Of Death
Triggered rune slays nearby creatures.
Symbol Of Fear
Triggered rune panics nearby creatures.
Symbol Of Pain
Triggered rune wracks nearby creatures with pain.
Symbol Of Weakness
Triggered rune weakens nearby creatures.
Touch Of Fatigue
Touch attack fatigues target.
Undeath To Death
Destroys 1d4 HD/level undead (max 20d4).
Vampiric Touch
Touch deals 1d6/two levels damage; caster gains damage as hp.
Wail Of The Banshee
Kills one creature/level.
Waves Of Exhaustion
Several targets become exhausted.
Waves Of Fatigue
Several targets become fatigued.
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