SYSTEM REFERENCE DOCUMENT 3.5
Transmutation Spells
Description of Transmutation School
Air Walk
Subject treads on air as if solid (climb at 45-degree angle).
Align Weapon
Weapon becomes good, evil, lawful, or chaotic.
Alter Self
Assume form of a similar creature.
Animal Growth
One animal/two levels doubles in size.
Animal Shapes
One ally/level polymorphs into chosen animal.
Animate Objects
Objects attack your foes.
Animate Plants
One or more trees animate and fight for you.
Animate Rope
Makes a rope move at your command.
Awaken
Animal or tree gains human intellect.
Baleful Polymorph
Transforms subject into harmless animal.
Barkskin
Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance
Subject gains +4 to Con for 1 min./level.
Bear's Endurance, Mass
As
Bear's Endurance
, affects one subject/ level.
Bless Water
Makes holy water.
Bless Weapon
Weapon strikes true against evil foes.
Blink
You randomly vanish and reappear for 1 round/level.
Bull's Strength
Subject gains +4 to Str for 1 min./level.
Bull's Strength, Mass
As
Bull's Strength
, affects one subject/level.
Cat's Grace
Subject gains +4 to Dex for 1 min./level.
Cat's Grace, Mass
As
Cat's Grace
, affects one subject/level.
Changestaff
Your staff becomes a treant on command.
Chill Metal
Cold metal damages those who touch it.
Command Plants
Sway the actions of one or more plant creatures.
Control Plants
Control actions of one or more plant creatures.
Control Water
Raises or lowers bodies of water.
Control Weather
Changes weather in local area.
Control Winds
Change wind direction and speed.
Darkvision
See 60 ft. in total darkness.
Diminish Plants
Reduces size or blights growth of normal plants.
Disintegrate
Makes one creature or object vanish.
Disrupting Weapon
Melee weapon destroys undead.
Eagle's Splendor
Subject gains +4 to Cha for 1 min./level.
Eagle's Splendor, Mass
As
Eagle's Splendor
, affects one subject/level.
Enlarge Person
Humanoid creature doubles in size.
Enlarge Person, Mass
Enlarges several creatures.
Entangle
Plants entangle everyone in 40-ft.-radius circle.
Erase
Mundane or magical writing vanishes.
Ethereal Jaunt
You become ethereal for 1 round/level.
Etherealness
Travel to Ethereal Plane with companions.
Expeditious Retreat
Your speed increases by 30 ft.
Fabricate
Transforms raw materials into finished items.
Feather Fall
Objects or creatures fall slowly.
Flame Arrow
Arrows deal +1d6 fire damage.
Flesh To Stone
Turns subject creature into statue.
Fly
Subject flies at speed of 60 ft.
Fox's Cunning
Subject gains +4 Int for 1 min./level.
Fox's Cunning, Mass
As
Fox's Cunning
, affects one subject/ level.
Gaseous Form
Subject becomes insubstantial and can fly slowly.
Giant Vermin
Turns centipedes, scorpions, or spiders into giant vermin.
Glibness
You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Goodberry
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Hardening
Increase object's hardness by 1/2 your caster level.
Haste
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heat Metal
Make metal so hot it damages those who touch it.
Iron Body
Your body becomes living iron.
Ironwood
Magic wood is strong as steel.
Jump
Subject gets bonus on Jump checks.
Keen Edge
Doubles normal weapon?s threat range.
Knock
Opens locked or magically sealed door.
Levitate
Subject moves up and down at your direction.
Liveoak
Oak becomes treant guardian.
Longstrider
Increases your speed.
Mage Hand
5-pound telekinesis.
Mage's Lucubration
Wizard only. Recalls spell of 5th level or lower.
Magic Fang, Greater
One natural weapon of subject creature gets +1/four caster levels on attack and damage rolls (max +5).
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Stone
Three stones become +1 projectiles, 1d6 +1 damage.
Magic Vestment
Armor or shield gains +1 enhancement per four levels.
Magic Weapon, Greater
+1 bonus/four levels (max +5).
Magic Weapon
Weapon gains +1 bonus.
Make Whole
Repairs an object.
Meld Into Stone
You and your gear merge with stone.
Mending
Makes minor repairs on an object.
Message
Whispered conversation at distance.
Mnemonic Enhancer
Wizard only. Prepares extra spells or retains one just cast.
Move Earth
Digs trenches and builds hills.
Open/Close
Opens or closes small or light things.
Overland Flight
You fly at a speed of 40 ft. and can hustle over long distances.
Owl's Wisdom
Subject gains +4 to Wis for 1 min./level.
Owl's Wisdom, Mass
As
Owl's Wisdom
, affects one subject/level.
Passwall
Creates passage through wood or stone wall.
Pass Without Trace
One subject/level leaves no tracks.
Plant Growth
Grows vegetation, improves crops.
Polymorph Any Object
Changes any subject into anything else.
Polymorph
Gives one willing subject a new form.
Purify Food And Drink
Purifies 1 cu. ft./level of food or water.
Pyrotechnics
Turns fire into blinding light or choking smoke.
Quench
Extinguishes nonmagical fires or one magic item.
Reduce Animal
Shrinks one willing animal.
Reduce Person
Humanoid creature halves in size.
Reduce Person, Mass
Reduces several creatures.
Reincarnate
Brings dead subject back in a random body.
Repel Wood
Pushes away wooden objects.
Reverse Gravity
Objects and creatures fall upward.
Righteous Might
Your size increases, and you gain combat bonuses.
Rope Trick
As many as eight creatures hide in extradimensional space.
Rusting Grasp
Your touch corrodes iron and alloys.
Sculpt Sound
Creates new sounds or changes existing ones.
Secret Page
Changes one page to hide its real content.
Shapechange
Transforms you into any creature, and change forms once per round.
Shillelagh
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
Shrink Item
Object shrinks to one-sixteenth size.
Slow
One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Snare
Creates a magic booby trap.
Soften Earth And Stone
Turns stone to clay or dirt to sand or mud.
Spellstaff
Stores one spell in wooden quarterstaff.
Spider Climb
Grants ability to walk on walls and ceilings.
Spike Growth
Creatures in area take 1d4 damage, may be slowed.
Spike Stones
Creatures in area take 1d8 damage, may be slowed.
Statue
Subject can become a statue at will.
Stone Shape
Sculpts stone into any shape.
Stone To Flesh
Restores petrified creature.
Telekinesis
Moves object, attacks creature, or hurls object or creature.
Temporal Stasis
Puts subject into suspended animation.
Time Stop
You act freely for 1d4+1 rounds.
Transformation
You gain combat bonuses.
Transmute Metal To Wood
Metal within 40 ft. becomes wood.
Transmute Mud To Rock
Transforms two 10-ft. cubes per level.
Transmute Rock To Mud
Transforms two 10-ft. cubes per level.
Tree Shape
You look exactly like a tree for 1 hour/level.
Virtue
Subject gains 1 temporary hp.
Warp Wood
Bends wood (shaft, handle, door, plank).
Water Breathing
Subjects can breathe underwater.
Water Walk
Subject treads on water as if solid.
Whispering Wind
Sends a short message 1 mile/level.
Wind Walk
You and your allies turn vaporous and travel fast.
Wood Shape
Rearranges wooden objects to suit you.
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