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SYSTEM REFERENCE DOCUMENT 3.5 |
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Sorcerer/Wizard Spells by Level
An M or Fappearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a
spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell
chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name
instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only
from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no
classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Sorcerer/Wizard Level 0:
Sorcerer/Wizard Level 1:
- Alarm Wards an area for 2 hours/level.
- Animate Rope Makes a rope move at your command.
- Burning Hands 1d4/level fire damage (max 5d4).
- Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
- Charm Person Makes one person your friend.
- Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage.
- Color Spray Knocks unconscious, blinds, and/or stuns weak creatures.
- Comprehend Languages You understand all spoken and written languages.
- Detect Secret Doors Reveals hidden doors within 60 ft.
- Detect Undead Reveals undead within 60 ft.
- Disguise Self Changes your appearance.
- Endure Elements Exist comfortably in hot or cold environments.
- Enlarge Person Humanoid creature doubles in size.
- Erase Mundane or magical writing vanishes.
- Expeditious Retreat Your speed increases by 30 ft.
- Feather Fall Objects or creatures fall slowly.
- Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
- Grease Makes 10-ft. square or one object slippery.
- Hold Portal Holds door shut.
- Hypnotism Fascinates 2d4 HD of creatures.
- IdentifyM Determines properties of magic item.
- Jump Subject gets bonus on Jump checks.
- Mage Armor Gives subject +4 armor bonus.
- Magic Aura Alters object's magic aura.
- Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).
- Magic Weapon Weapon gains +1 bonus.
- Mount Summons riding horse for 2 hours/level.
- Obscuring Mist Fog surrounds you.
- Protection From Chaos +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Evil +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Good +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Protection From Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- Ray Of Enfeeblement Ray deals 1d6 +1 per two levels Str damage.
- Reduce Person Humanoid creature halves in size.
- Shield Invisible disc gives +4 to AC, blocks magic missiles.
- Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).
- Silent Image Creates minor illusion of your design.
- Sleep Puts 4 HD of creatures into magical slumber.
- Summon Monster I Calls extraplanar creature to fight for you.
- True Strike +20 on your next attack roll.
- Unseen Servant Invisible force obeys your commands.
- Ventriloquism Throws voice for 1 min./level.
Sorcerer/Wizard Level 2:
- Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
- Alter Self Assume form of a similar creature.
- Arcane LockM Magically locks a portal or chest.
- Bear's Endurance Subject gains +4 to Con for 1 min./level.
- Blindness/Deafness Makes subject blinded or deafened.
- Blur Attacks miss subject 20% of the time.
- Bull's Strength Subject gains +4 to Str for 1 min./level.
- Cat's Grace Subject gains +4 to Dex for 1 min./level.
- Command Undead Undead creature obeys your commands.
- Continual FlameM Makes a permanent, heatless torch.
- Darkness 20-ft. radius of supernatural shadow.
- Darkvision See 60 ft. in total darkness.
- Daze Monster Living creature of 6 HD or less loses next action.
- Detect Thoughts Allows "listening" to surface thoughts.
- Eagle's Splendor Subject gains +4 to Cha for 1 min./level.
- False Life Gain 1d10 temporary hp +1/level (max +10).
- Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Fog Cloud Fog obscures vision.
- Fox's Cunning Subject gains +4 Int for 1 min./level.
- Ghoul Touch Paralyzes one subject, which exudes stench
- Glitterdust Blinds creatures, outlines invisible creatures.
- Gust Of Wind Blows away or knocks down smaller creatures.
- Hideous Laughter Subject loses actions for 1 round/ level.
- Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
- Invisibility Subject is invisible for 1 min./level or until it attacks.
- Knock Opens locked or magically sealed door.
- Levitate Subject moves up and down at your direction.
- Locate Object Senses direction toward object (specific or type).
- Magic MouthM Speaks once when triggered.
- Minor Image As Silent Image, plus some sound.
- Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
- Misdirection Misleads divinations for one creature or object.
- Obscure Object Masks object against scrying.
- Owl's Wisdom Subject gains +4 to Wis for 1 min./level.
- Phantom TrapM Makes item seem trapped.
- Protection From Arrows Subject immune to most ranged attacks.
- Pyrotechnics Turns fire into blinding light or choking smoke.
- Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
- Rope Trick As many as eight creatures hide in extradimensional space.
- Scare Panics creatures of less than 6 HD.
- Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
- See Invisibility Reveals invisible creatures or objects.
- Shatter Sonic vibration damages objects or crystalline creatures.
- Spectral Hand Creates disembodied glowing hand to deliver touch attacks.
- Spider Climb Grants ability to walk on walls and ceilings.
- Summon Monster II Calls extraplanar creature to fight for you.
- Summon Swarm Summons swarm of bats, rats, or spiders.
- Touch Of Idiocy Subject takes 1d6 points of Int, Wis, and Cha damage.
- Web Fills 20-ft.-radius spread with sticky spiderwebs.
- Whispering Wind Sends a short message 1 mile/level.
Sorcerer/Wizard Level 3:
- Arcane Sight Magical auras become visible to you.
- Blink You randomly vanish and reappear for 1 round/level.
- Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
- Daylight 60-ft. radius of bright light.
- Deep Slumber Puts 10 HD of creatures to sleep.
- Dispel Magic Cancels magical spells and effects.
- Displacement Attacks miss subject 50%.
- Explosive Runes Deals 6d6 damage when read.
- Fireball 1d6 damage per level, 20-ft. radius.
- Flame Arrow Arrows deal +1d6 fire damage.
- Fly Subject flies at speed of 60 ft.
- Gaseous Form Subject becomes insubstantial and can fly slowly.
- Gentle Repose Preserves one corpse.
- Halt Undead Immobilizes undead for 1 round/level.
- Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Heroism Gives +2 on attack rolls, saves, skill checks.
- Hold Person Paralyzes one humanoid for 1 round/level.
- Illusory ScriptM Only intended reader can decipher.
- Invisibility Sphere Makes everyone within 10 ft. invisible.
- Keen Edge Doubles normal weapon?s threat range.
- Lightning Bolt Electricity deals 1d6/level damage.
- Magic Circle Against Chaos As Protection From Chaos, but 10-ft. radius and 10 min./level.
- Magic Circle Against Evil As Protection From Evil, but 10-ft. radius and 10 min./level.
- Magic Circle Against Good As Protection From Good, but 10-ft. radius and 10 min./level.
- Magic Circle Against Law As Protection From Law, but 10-ft. radius and 10 min./level.
- Magic Weapon, Greater +1 bonus/four levels (max +5).
- Major Image As Silent Image, plus sound, smell and thermal effects.
- NondetectionM Hides subject from divination, scrying.
- Phantom Steed Magic horse appears for 1 hour/level.
- Protection From Energy Absorb 12 points/level of damage from one kind of energy.
- Rage Subjects gains +2 to Str and Con, +1 on Will saves, -2 to AC.
- Ray Of Exhaustion Ray makes subject exhausted.
- Secret Page Changes one page to hide its real content.
- Sepia Snake SigilM Creates text symbol that immobilizes reader.
- Shrink Item Object shrinks to one-sixteenth size.
- Sleet Storm Hampers vision and movement.
- Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
- Stinking Cloud Nauseating vapors, 1 round/level.
- Suggestion Compels subject to follow stated course of action.
- Summon Monster III Calls extraplanar creature to fight for you.
- Tiny Hut Creates shelter for ten creatures.
- Tongues Speak any language.
- Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp.
- Water Breathing Subjects can breathe underwater.
- Wind Wall Deflects arrows, smaller creatures, and gases.
Sorcerer/Wizard Level 4:
- Animate DeadM Creates undead skeletons and zombies.
- Arcane Eye Invisible floating eye moves 30 ft./round.
- Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
- Black Tentacles Tentacles grapple all within 20 ft. spread.
- Charm Monster Makes monster believe it is your ally.
- Confusion Subjects behave oddly for 1 round/level.
- Contagion Infects subject with chosen disease.
- Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
- Detect Scrying Alerts you of magical eavesdropping.
- Dimensional Anchor Bars extradimensional movement.
- Dimension Door Teleports you short distance.
- Enervation Subject gains 1d4 negative levels.
- Enlarge Person, Mass Enlarges several creatures.
- Fear Subjects within cone flee for 1 round/level.
- Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
- Fire TrapM Opened object deals 1d4 damage +1/level.
- Geas, Lesser Commands subject of 7 HD or less.
- Globe Of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
- Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
- Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
- Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
- Invisibility, Greater As Invisibility, but subject can attack and stay invisible.
- Locate Creature Indicates direction to familiar creature.
- Minor Creation Creates one cloth or wood object.
- Mnemonic EnhancerF Wizard only. Prepares extra spells or retains one just cast.
- Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage.
- Polymorph Gives one willing subject a new form.
- Rainbow Pattern Lights fascinate 24 HD of creatures.
- Reduce Person, Mass Reduces several creatures.
- Remove Curse Frees object or person from curse.
- Resilient Sphere Force globe protects but traps one subject.
- ScryingF Spies on subject from a distance.
- Secure Shelter Creates sturdy cottage.
- Shadow Conjuration Mimics conjuration below 4th level, but only 20% real.
- Shout Deafens all within cone and deals 5d6 sonic damage.
- Solid Fog Blocks vision and slows movement.
- Stone Shape Sculpts stone into any shape.
- StoneskinM Ignore 10 points of damage per attack.
- Summon Monster IV Calls extraplanar creature to fight for you.
- Wall Of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
- Wall Of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Sorcerer/Wizard Level 5:
- Animal Growth One animal/two levels doubles in size.
- Baleful Polymorph Transforms subject into harmless animal.
- Blight Withers one plant or deals 1d6/level damage to plant creature.
- Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification.
- Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
- Cone Of Cold 1d6/level cold damage.
- Contact Other Plane Lets you ask question of extraplanar entity.
- Dismissal Forces a creature to return to native plane.
- Dominate Person Controls humanoid telepathically.
- Dream Sends message to anyone sleeping.
- Fabricate Transforms raw materials into finished items.
- False VisionM Fools scrying with an illusion.
- Feeblemind Subject's Int and Cha drop to 1.
- Hold Monster As Hold Person, but any creature.
- Interposing Hand Hand provides cover against one opponent.
- Mage's Faithful Hound Phantom dog can guard, attack.
- Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.
- Magic JarF Enables possession of another creature.
- Major Creation As Minor Creation, plus stone and metal.
- Mind Fog Subjects in fog get -10 to Wis and Will checks.
- Mirage Arcana As Hallucinatory Terrain, plus structures.
- Nightmare Sends vision dealing 1d10 damage, fatigue.
- Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
- Passwall Creates passage through wood or stone wall.
- PermanencyX Makes certain spells permanent.
- Persistent Image As Major Image, but no concentration required.
- Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
- Prying Eyes 1d4 +1/level floating eyes scout for you.
- Secret ChestF Hides expensive chest on Ethereal Plane; you retrieve it at will.
- Seeming Changes appearance of one person per two levels.
- Sending Delivers short message anywhere, instantly.
- Shadow Evocation Mimics evocation below 5th level, but only 20% real.
- Summon Monster V Calls extraplanar creature to fight for you.
- Symbol Of PainM Triggered rune wracks nearby creatures with pain.
- Symbol Of SleepM Triggered rune puts nearby creatures into catatonic slumber.
- Telekinesis Moves object, attacks creature, or hurls object or creature.
- Telepathic Bond Link lets allies communicate.
- Teleport Instantly transports you as far as 100 miles/level.
- Transmute Mud To Rock Transforms two 10-ft. cubes per level.
- Transmute Rock To Mud Transforms two 10-ft. cubes per level.
- Wall Of Force Wall is immune to damage.
- Wall Of Stone Creates a stone wall that can be shaped.
- Waves Of Fatigue Several targets become fatigued.
Sorcerer/Wizard Level 6:
- Acid Fog Fog deals acid damage.
- Analyze DweomerF Reveals magical aspects of subject.
- Antimagic Field Negates magic within 10 ft.
- Bear's Endurance, Mass As Bear's Endurance, affects one subject/ level.
- Bull's Strength, Mass As Bull's Strength, affects one subject/level.
- Cat's Grace, Mass As Cat's Grace, affects one subject/level.
- Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage.
- Circle Of DeathM Kills 1d4/level HD of creatures.
- ContingencyF Sets trigger condition for another spell.
- Control Water Raises or lowers bodies of water.
- Create UndeadM Create ghouls, ghasts, mummies, or mohrgs.
- Disintegrate Makes one creature or object vanish.
- Dispel Magic, Greater As Dispel Magic, but +20 on check.
- Eagle's Splendor, Mass As Eagle's Splendor, affects one subject/level.
- Eyebite Target becomes panicked, sickened, and comatose.
- Flesh To Stone Turns subject creature into statue.
- Forceful Hand Hand pushes creatures away.
- Fox's Cunning, Mass As Fox's Cunning, affects one subject/ level.
- Freezing Sphere Freezes water or deals cold damage.
- Geas/Quest As Lesser Geas, plus it affects any creature.
- Globe Of Invulnerability As Lesser Globe of Invulnerability, plus 4th-level spell effects.
- Guards And Wards Array of magic effects protect area.
- Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
- Legend LoreMF Lets you learn tales about a person, place, or thing.
- Mage's Lucubration Wizard only. Recalls spell of 5th level or lower.
- Mislead Turns you invisible and creates illusory double.
- Move Earth Digs trenches and builds hills.
- Owl's Wisdom, Mass As Owl's Wisdom, affects one subject/level.
- Permanent Image Includes sight, sound, and smell.
- Planar Binding As Lesser Planar Binding, but up to 12 HD.
- Programmed ImageM As Major Image, plus triggered by event.
- Repulsion Creatures can't approach you.
- Shadow Walk Step into shadow to travel rapidly.
- Stone To Flesh Restores petrified creature.
- Suggestion, Mass As Suggestion, plus one subject/level.
- Summon Monster VI Calls extraplanar creature to fight for you.
- Symbol Of FearM Triggered rune panics nearby creatures.
- Symbol Of PersuasionM Triggered rune charms nearby creatures.
- TransformationM You gain combat bonuses.
- True SeeingM Lets you see all things as they really are.
- Undeath To DeathM Destroys 1d4 HD/level undead (max 20d4).
- Veil Changes appearance of group of creatures.
- Wall Of IronM 30 hp/four levels; can topple onto foes.
Wizard Level 7:
- Arcane Sight, Greater As Arcane Sight, but also reveals magic effects on creatures and objects.
- Banishment Banishes 2 HD/level of extraplanar creatures.
- Control Undead Undead don't attack you while under your command.
- Control Weather Changes weather in local area.
- Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds.
- Ethereal Jaunt You become ethereal for 1 round/level.
- Finger Of Death Kills one subject.
- ForcecageM Cube or cage of force imprisons all inside.
- Grasping Hand Hand provides cover, pushes, or grapples.
- Hold Person, Mass As Hold Person, but all within 30 ft.
- Insanity Subject suffers continuous Confusion.
- Instant SummonsM Prepared object appears in your hand.
- Invisibility, Mass As Invisibility, but affects all in range.
- Limited WishX Alters reality - within spell limits.
- Mage's Magnificent MansionF Door leads to extradimensional mansion.
- Mage's SwordF Floating magic blade strikes opponents.
- Phase Door Creates an invisible passage through wood or stone.
- Plane ShiftF As many as eight subjects travel to another plane.
- Power Word Blind Blinds creature with 200 hp or less.
- Prismatic Spray Rays hit subjects with variety of effects.
- Project Image Illusory double can talk and cast spells.
- Reverse Gravity Objects and creatures fall upward.
- Scrying, Greater As Scrying, but faster and longer.
- Sequester Subject is invisible to sight and scrying; renders creature comatose.
- Shadow Conjuration, Greater As Shadow Conjuration, but up to 6th level and 60% real.
- SimulacrumMX Creates partially real double of a creature.
- Spell Turning Reflect 1d4+6 spell levels back at caster.
- Statue Subject can become a statue at will.
- Summon Monster VII Calls extraplanar creature to fight for you.
- Symbol Of StunningM Triggered rune stuns nearby creatures.
- Symbol Of WeaknessM Triggered rune weakens nearby creatures.
- Teleport, Greater As Teleport, but no range limit and no off-target arrival.
- Teleport Object As Teleport, but affects a touched object.
- VisionMX As Legend Lore, but quicker and strenuous.
- Waves Of Exhaustion Several targets become exhausted.
Sorcerer/Wizard Level 8:
- Antipathy Object or location affected by spell repels certain creatures.
- BindingM Utilizes an array of techniques to imprison a creature.
- Charm Monster, Mass As Charm Monster, but all within 30 ft.
- Clenched Fist Large hand provides cover, pushes, or attacks your foes.
- CloneMF Duplicate awakens when original dies.
- Create Greater UndeadM Create shadows, wraiths, spectres, or devourers.
- Demand As Sending, plus you can send Suggestion.
- Dimensional Lock Teleportation and interplanar travel blocked for one day/level.
- Discern Location Reveals exact location of creature or object.
- Horrid Wilting Deals 1d6/level damage within 30 ft.
- Incendiary Cloud Cloud deals 4d6 fire damage/round.
- Iron Body Your body becomes living iron.
- Irresistible Dance Forces subject to dance.
- Maze Traps subject in extradimensional maze.
- Mind Blank Subject is immune to mental/emotional magic and scrying.
- Moment Of Prescience You gain insight bonus on single attack roll, check, or save.
- Planar Binding, Greater As Lesser Planar Binding, but up to 18 HD.
- Polar Ray Ranged touch attack deals 1d6/level cold damage.
- Polymorph Any Object Changes any subject into anything else.
- Power Word Stun Stuns creature with 150 hp or less.
- Prismatic Wall Wall's colors have array of effects.
- Protection From SpellsMF Confers +8 resistance bonus.
- Prying Eyes, Greater As Prying Eyes, but eyes have True Seeing.
- Scintillating Pattern Twisting colors confuse, stun, or render unconscious.
- Screen Illusion hides area from vision, scrying.
- Shadow Evocation, Greater As Shadow Evocation, but up to 7th level and 60% real.
- Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
- Summon Monster VIII Calls extraplanar creature to fight for you.
- Sunburst Blinds all within 10 ft., deals 6d6 damage.
- Symbol Of DeathM Triggered rune slays nearby creatures.
- Symbol Of InsanityM Triggered rune renders nearby creatures insane.
- SympathyF Object or location attracts certain creatures.
- Telekinetic Sphere As Resilient Sphere, but you move sphere telekinetically.
- Temporal StasisM Puts subject into suspended animation.
- Trap The SoulMF Imprisons subject within gem.
Sorcerer/Wizard Level 9:
- Astral ProjectionM Projects you and companions onto Astral Plane.
- Crushing Hand Large hand provides cover, pushes, or crushes your foes.
- Dominate Monster As Dominate Person, but any creature.
- Energy Drain Subject gains 2d4 negative levels.
- Etherealness Travel to Ethereal Plane with companions.
- Foresight "Sixth sense" warns of impending danger.
- Freedom Releases creature from Imprisonment.
- GateX Connects two planes for travel or summoning.
- GenesisX Creates a small demiplane.
- Hold Monster, MassAs Hold Monster, but all within 30 ft.
- Imprisonment Entombs subject beneath the earth.
- Mage's Disjunction Dispels magic, disenchants magic items.
- Meteor Swarm Four exploding spheres each deal 6d6 fire damage.
- Power Word Kill Kills one creature with 100 hp or less.
- Prismatic Sphere As Prismatic Wall, but surrounds on all sides.
- RefugeM Alters item to transport its possessor to you.
- Shades As Shadow Conjuration, but up to 8th level and 80% real.
- ShapechangeF Transforms you into any creature, and change forms once per round.
- Soul BindF Traps newly dead soul to prevent Resurrection.
- Summon Monster IX Calls extraplanar creature to fight for you.
- Teleportation CircleM Circle teleports any creature inside to designated spot.
- Time Stop You act freely for 1d4+1 rounds.
- Wail Of The Banshee Kills one creature/level.
- Weird As Phantasmal Killer, but affects all within 30 ft.
- WishX As Limited Wish, but with fewer limits.