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SYSTEM REFERENCE DOCUMENT 3.5 |
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Transmutation Sorcerer/Wizard Spells by Level
Description of Transmutation School
An M or Fappearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a
spell component pouch. An X denotes a spell with an XP component paid by the caster.
Order of Presentation: In the spell lists and the spell descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell
chains. When a spell’s name begins with “lesser,” “greater,” or “mass,” the spell description is alphabetized under the second word of the spell name
instead.
Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a number of Hit Dice of creatures. Creatures with Hit Dice only
from their race, not from classes, have character levels equal to their Hit Dice.
Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. A creature with no
classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the spell lists that follow always refers to caster level.
Creatures and Characters: The words “creature” and “character” are used synonymously in the spell descriptions.
Sorcerer/Wizard Level 0:
- Mage Hand 5-pound telekinesis.
- Mending Makes minor repairs on an object.
- Message Whispered conversation at distance.
- Open/Close Opens or closes small or light things.
Sorcerer/Wizard Level 1:
Sorcerer/Wizard Level 2:
Sorcerer/Wizard Level 3:
- Blink You randomly vanish and reappear for 1 round/level.
- Flame Arrow Arrows deal +1d6 fire damage.
- Fly Subject flies at speed of 60 ft.
- Gaseous Form Subject becomes insubstantial and can fly slowly.
- Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
- Keen Edge Doubles normal weapon?s threat range.
- Magic Weapon, Greater +1 bonus/four levels (max +5).
- Secret Page Changes one page to hide its real content.
- Shrink Item Object shrinks to one-sixteenth size.
- Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
- Water Breathing Subjects can breathe underwater.
Sorcerer/Wizard Level 4:
Sorcerer/Wizard Level 5:
Sorcerer/Wizard Level 6:
- Bear's Endurance, Mass As Bear's Endurance, affects one subject/ level.
- Bull's Strength, Mass As Bull's Strength, affects one subject/level.
- Cat's Grace, Mass As Cat's Grace, affects one subject/level.
- Control Water Raises or lowers bodies of water.
- Disintegrate Makes one creature or object vanish.
- Eagle's Splendor, Mass As Eagle's Splendor, affects one subject/level.
- Flesh To Stone Turns subject creature into statue.
- Fox's Cunning, Mass As Fox's Cunning, affects one subject/ level.
- Hardening Increase object's hardness by 1/2 your caster level.
- Mage's Lucubration Wizard only. Recalls spell of 5th level or lower.
- Move Earth Digs trenches and builds hills.
- Owl's Wisdom, Mass As Owl's Wisdom, affects one subject/level.
- Stone To Flesh Restores petrified creature.
- TransformationM You gain combat bonuses.
Wizard Level 7:
Sorcerer/Wizard Level 8:
Sorcerer/Wizard Level 9:
- Etherealness Travel to Ethereal Plane with companions.
- ShapechangeF Transforms you into any creature, and change forms once per round.
- Time Stop You act freely for 1d4+1 rounds.