SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Cost Modifiers for Mechanical Traps |
|
Feature |
Cost Modifier |
Trigger Type |
|
Location |
— |
Proximity |
+1,000 gp |
Touch |
— |
Touch (attached) |
–100 gp |
Timed |
+1,000 gp |
Reset Type |
|
No reset |
–500 gp |
Repair |
–200 gp |
Manual |
— |
Automatic |
+500 gp (or 0 if trap has timed trigger) |
Bypass Type |
|
Lock |
+100 gp (Open Lock DC 30) |
Hidden switch |
+200 gp (Search DC 25) |
Hidden lock |
|
Search DC |
|
19 or lower |
–100 gp x (20 – DC) |
20 |
— |
21 or higher |
+200 gp x (DC – 20) |
|
|
19 or lower |
–100 gp x (20 – DC) |
20 |
— |
21 or higher |
+200 gp x (DC – 20) |
Reflex Save DC (Pit or Other Save-Dependent Trap) |
|
19 or lower |
–100 gp x (20 – DC) |
20 |
— |
21 or higher |
+300 gp x (DC – 20) |
Attack Bonus (Melee or Ranged Attack Trap) |
|
+9 or lower |
–100 gp x (10 – bonus) |
+10 |
— |
+11 or higher |
+200 gp x (bonus – 10) |
Damage Bonus |
|
High strength rating (ranged attack trap) |
+100 gp x bonus (max +4) |
High Strength bonus (melee attack trap) |
+100 gp x bonus (max +8) |
Miscellaneous Features |
|
Never miss |
+1,000 gp |
Poison |
Cost of poison* |
Alchemical item |
Cost of item* |
* Multiply cost by 20 if trap features automatic reset. |