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SYSTEM REFERENCE DOCUMENT 3.5 |
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MAGIC TRAPS
Many spells can be used to create dangerous traps. Unless the spell or item description states otherwise, assume the following to be true.
- A successful Search check (DC 25 + spell level) made by a rogue (and only a rogue) detects a magic trap before it goes off. Other characters have no chance to
find a magic trap with a Search check.
- Magic traps permit a saving throw in order to avoid the effect (DC 10 + spell level x 1.5).
- Magic traps may be disarmed by a rogue (and only a rogue) with a successful Disable Device check (DC 25 + spell level).
Below is a list (possibly incomplete) of spell traps.