SYSTEM REFERENCE DOCUMENT 3.5
DUNGEONS, WILDERNESS, WEATHER, & ENVIRONMENT
Dungeons
Types of Dungeons
Dungeon Terrain
Cave-ins and collapses
(CR 8)
Slimes, Molds and Fungi
(CR up to 6)
Wilderness
Getting Lost
Terrain types and Hazards
Aquatic Terrain
Desert Terrain
Forest Terrain
Hills Terrain
Marsh Terrain
Mountain Terrain
Plains Terrain
Forest Fires CR 6
Avalanches CR 7
Mountain Travel
Sandstorms
Underwater Combat
Floods
Urban Adventures
Access to Resources
Law Enforcement
Weapon and Spell Restrictions
Urban Features
Weather
Weather Intro
Random Weather Table
Rain Snow Sleet And Hail
Storms
Fog
Winds
Wind Effects Table
The Environment
Acid Effects
Cold Dangers
Ice Effects
Darkness
Falling
Falling Objects
Heat Dangers
Catching On Fire
Lava Effects
Smoke Effects
Starvation And Thirst
Suffocation
Water Dangers
Drowning
Epic Obstacles
Return to Index