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SYSTEM REFERENCE DOCUMENT 3.5

 

FORCE DRAGON

Dragon (Force)

See also Dragon, Epic

Climate/Terrain: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: Wyrmling 13; very young 19; young 21; juvenile 25; young adult 28; adult 31; mature adult 35; old 37; very old 39; ancient 43; wyrm 50; great wyrm 59

Treasure: Double standard

Alignment: Usually neutral

Advancement Range: Wyrmling 21–24 HD (Huge); very young 26–29 HD (Huge); young 31–34 HD (Gargantuan); juvenile 36–39 HD (Gargantuan); young adult 41–44 HD (Gargantuan); adult 46–49 HD (Gargantuan); mature adult 51–54 HD (Colossal); old 56–59 HD (Colossal); very old 61–64 HD (Colossal); ancient 66–69 HD (Colossal); wyrm 71–74 HD (Colossal+); great wyrm 76+ HD (Colossal+)

Force Dragons by Age

Age

Size

Hit Dice (hp)

Str

Dex

Con

Int

Wis

Cha

Base Attack/

Grapple

Attack

Fort Save

Ref Save

Will Save

Breath Weapon (DC)

Frightful Presence DC

Wyrmling

H

20d12+100 (230)

31

10

21

18

19

18

+20/+38

+28

+17

+12

+16

5d12 (25)

24

Very young

H

25d12+150 (312)

35

10

23

22

23

22

+25/+45

+35

+20

+14

+20

10d12 (28)

28

Young

G

30d12+210 (405)

39

10

25

26

27

26

+30/+56

+40

+24

+17

+25

15d12 (32)

33

Juvenile

G

35d12+315 (542)

43

10

29

30

31

30

+35/+63

+47

+28

+19

+29

20d12 (36)

37

Young adult

G

40d12+440 (700)

47

10

33

34

35

34

+40/+70

+54

+33

+22

+34

25d12 (41)

42

Adult

G

45d12+585 (877)

51

10

37

38

39

38

+45/+77

+61

+37

+24

+38

30d12 (45)

46

Mature adult

C

50d12+750 (1,075)

55

10

41

42

43

42

+50/+88

+64

+42

+27

+43

35d12 (50)

51

Old

C

55d12+935 (1,292)

59

10

45

46

47

46

+55/+95

+71

+46

+29

+47

40d12 (54)

55

Very old

C

60d12+1,140 (1,530)

63

10

49

50

51

50

+60/+102

+78

+51

+32

+52

45d12 (59)

60

Ancient

C

65d12+1,365 (1,787)

67

10

53

54

55

54

+65/+109

+85

+55

+34

+56

50d12 (63)

64

Wyrm

C+

70d12+1,610 (2,065)

71

10

57

58

59

58

+70/+116

+92

+60

+37

+61

55d12 (68)

69

Great wyrm

C+

75d12+1,875 (2,362)

75

10

61

62

63

62

+75/+123

+99

+64

+39

+65

60d12 (72)

73

Force Dragon Abilities by Age

Age

Speed

Initiative

AC

Special Abilities

Caster Level

SR

Wyrmling

60 ft., fly 250 ft. (poor)

+0

31 (–2 size, +4 deflection, +19 natural), touch 12, flat-footed 31

Damage reduction 10/magic, deflecting force, immune to force

3rd

24

Very young

60 ft., fly 250 ft. (poor)

+0

38 (–2 size, +6 deflection, +24 natural), touch 14, flat-footed 38

 

6th

27

Young

60 ft., fly 300 ft. (clumsy)

+0

43 (–4 size, +8 deflection, +29 natural), touch 14, flat-footed 43

Damage reduction 15/magic

9th

30

Juvenile

60 ft., fly 300 ft. (clumsy)

+0

50 (–4 size, +10 deflection, +34 natural), touch 16, flat-footed 50

resilient sphere, blur

12th

33

Young adult

60 ft., fly 300 ft. (clumsy)

+0

57 (–4 size, +12 deflection, +39 natural), touch 18, flat-footed 57

Damage reduction 15/epic

15th

36

Adult

60 ft., fly 300 ft. (clumsy)

+0

64 (–4 size, +14 deflection, +44 natural), touch 20, flat-footed 64

Wall of force

18th

39

Mature adult

60 ft., fly 300 ft. (clumsy)

+0

67 (–8 size, +16 deflection, +49 natural), touch 18, flat-footed 67

Damage reduction 20/epic

21st

42

Old

60 ft., fly 300 ft. (clumsy)

+0

74 (–8 size, +18 deflection, +54 natural), touch 20, flat-footed 74

Forcecage, displacement

24th

45

Very old

60 ft., fly 300 ft. (clumsy)

+0

81 (–8 size, +20 deflection, +59 natural), touch 22, flat-footed 81

Damage reduction 25/epic

27th

48

Ancient

60 ft., fly 300 ft. (clumsy)

+0

88 (–8 size, +22 deflection, +64 natural), touch 24, flat-footed 88

Maze

30th

51

Wyrm

60 ft., fly 350 ft. (clumsy)

+0

95 (–8 size, +24 deflection, +69 natural), touch 26, flat-footed 95

 

33rd

54

Great wyrm

60 ft., fly 350 ft. (clumsy)

+0

102 (–8 size, +26 deflection, +74 natural), touch 28, flat-footed 102

telekinetic sphere, invisibility

36th

57

A force dragon’s natural weapons are treated as magic (wyrmling – juvenile) or epic (young adult – great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A force dragon has one type of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.

Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage’s sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.

Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon’s Charisma bonus.

Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon’s exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).

Displacement (Su): An old force dragon’s deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.

Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon’s displacement ability.

Spell-Like Abilities: 3/day—forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.

Sample Force Dragon,Adult

Gargantuan Dragon (Force)

Hit Dice: 45d12+585 (877 hp)

Initiative: +0

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 64 (–4 size, +14 deflection, +44 natural)

Base Attack/Grapple: +45/+77

Attack: Bite +61 (4d6+20/19-20) melee

Full Attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee

Space/Reach: 20 ft./15 ft.

Special Attacks: Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, frightful presence (DC 46), spells (caster level 18th), spell-like abilities

Special Qualities: Immunities, DR 15/epic, SR 39, blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)

Saves: Fort +37, Ref +24, Will +38

Abilities: Str 51, Dex 10, Con 37, Int 38, Wis 39, Cha 38

Skills: Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74

Feats: Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover

Climate/Terrain: Any land and underground

Organization: Solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Rating: 31

Treasure: Double standard

Alignment: Usually neutral

Advancement: 46–49 HD (Gargantuan)

A force dragon’s natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of force, 60 ft., damage 30d12, Ref half (DC 45). The DC is Constitution-based.

Spell-Like Abilities: 3/day—resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.

Immunities (Ex): Immune to sleep and paralysis, immune to force effects.

Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level): 0—arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st—disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd— bull’s strength, cat’s grace, darkness, locate object, mirror image; 3rd—clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th—charm monster, greater invisibility, scrying, stoneskin; 5th—contact other plane, dream, hold monster, teleport; 6th—analyze dweomer, greater dispel magic, true seeing; 7th—forcecage, spell turning, summon monster VII; 8th—polymorph any object, protection from spells; 9th— time stop.

Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.

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