SRD Header Graphic Bar
 

SYSTEM REFERENCE DOCUMENT 3.5

 
Common Melee Weapons Table

Table: Common Melee Weapons

d%

Weapon

Weapon Cost1

01–04

Dagger

+302 gp

05–14

Greataxe

+320 gp

15–24

Greatsword

+350 gp

25–28

Kama

+302 gp

29–41

Longsword

+315 gp

42–45

Mace, light

+305 gp

46–50

Mace, heavy

+312 gp

51–54

Nunchaku

+302 gp

55–57

Quarterstaff2

+600 gp

58–61

Rapier

+320 gp

62–66

Scimitar

+315 gp

67–70

Shortspear

+302 gp

71–74

Siangham

+303 gp

75–84

Sword, bastard

+335 gp

85–89

Sword, short

+310 gp

90–100

Waraxe, dwarven

+330 gp

1 Add to enhancement bonus on Table: Weapons to determine total market price.

2 Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Double weapons have separate magical bonuses for their different heads. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01–50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51–100 on d%) and it has no special abilities. All magic weapons are masterwork weapons.

Double Ended Spear Terminator Bar
  Return to Index