SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Common Ranged Weapons |
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d% |
Weapon |
Weapon Cost1 |
|
01–10 |
Ammunition (roll again): |
|
|
|
01–50 |
Arrows (50) |
+350 gp |
|
51–80 |
Bolts, crossbow (50) |
+350 gp |
|
81–100 |
Bullets, sling (50) |
+350 gp |
11–15 |
Axe, throwing |
+308 gp |
|
16–25 |
Crossbow, heavy |
+350 gp |
|
26–35 |
Crossbow, light |
+335 gp |
|
36–39 |
Dart |
+300 gp 5 sp |
|
40–41 |
Javelin |
+301 gp |
|
42–46 |
Shortbow |
+330 gp |
|
47–51 |
Shortbow, composite (+0 Str bonus) |
+375 gp |
|
52–56 |
Shortbow, composite (+1 Str bonus) |
+450 gp |
|
57–61 |
Shortbow, composite (+2 Str bonus) |
+525 gp |
|
62–65 |
Sling |
+300 gp |
|
66–75 |
Longbow |
+375 gp |
|
76–80 |
Longbow, composite |
+400 gp |
|
81–85 |
Longbow, composite (+1 Str bonus) |
+500 gp |
|
86–90 |
Longbow, composite (+2 Str bonus) |
+600 gp |
|
91–95 |
Longbow, composite (+3 Str bonus) |
+700 gp |
|
96–100 |
Longbow, composite (+4 Str bonus) |
+800 gp |
|
1 Add to enhancement bonus on Table: Weapons to determine total market price. |
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All magic weapons are masterwork weapons. |