SYSTEM REFERENCE DOCUMENT 3.5 |
Incense of Meditation: This small rectangular block of sweet smelling incense is visually indistinguishable from nonmagical incense until lit. When it is burning, the special fragrance and pearly-hued smoke of this special incense are recognizable by anyone making a DC 15 Spellcraft check.
When a divine spellcaster lights a block of incense of meditation and then spends 8 hours praying and meditating nearby, the incense enables him to prepare all his spells as though affected by the Maximize Spell feat. However, all the spells prepared in this way are at their normal level, not at three levels higher (as with the regular metamagic feat).
Each block of incense burns for 8 hours, and the effects persist for 24 hours.
Moderate enchantment; CL 7th; Craft Wondrous Item, Maximize Spell, bless; Price 4,900 gp;Weight 1 lb.
Instant Fortress: This metal cube is small, but when activated by speaking a command word it grows to form a tower 20 feet square and 30 feet high, with arrow slits on all sides and a crenellated battlement atop it. The metal walls extend 10 feet into the ground, rooting it to the spot and preventing it from being tipped over. The fortress has a small door that opens only at the command of the owner of the fortress—even knock spells can’t open the door.
The adamantine walls of instant fortress have 100 hit points and hardness 20. The fortress cannot be repaired except by a wish or a miracle, which restores 50 points of damage taken.
The fortress springs up in just 1 round, with the door facing the device’s owner. The door opens and closes instantly at his command. People and creatures nearby (except the owner) must be careful not to be caught by the fortress’s sudden growth. Anyone so caught takes 10d10 points of damage (Reflex DC 19 half ).
The fortress is deactivated by speaking a command word (different from the one used to activate it). It cannot be deactivated unless it is empty.
Strong conjuration; CL 13th; Craft Wondrous Item, mage’s magnificent mansion; Price 55,000 gp.
Ioun Stones: These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time. Ioun stones have AC 24, 10 hit points, and hardness 5.
Color |
Shape |
Effect |
Market Price |
Clear |
Spindle |
Sustains creature without food or water |
4,000 gp |
Dusty rose |
Prism |
+1 insight bonus to AC |
5,000 gp |
Deep red |
Sphere |
+2 enhancement bonus to Dexterity |
8,000 gp |
Incandescent blue |
Sphere |
+2 enhancement bonus to Wisdom |
8,000 gp |
Pale blue |
Rhomboid |
+2 enhancement bonus to Strength |
8,000 gp |
Pink |
Rhomboid |
+2 enhancement bonus to Constitution |
8,000 gp |
Pink and green |
Sphere |
+2 enhancement bonus to Charisma |
8,000 gp |
Scarlet and blue |
Sphere |
+2 enhancement bonus to Intelligence |
8,000 gp |
Dark blue |
Rhomboid |
Alertness (as the feat) |
10,000 gp |
Vibrant purple |
Prism |
Stores three levels of spells, as a ring of minor spell storing |
36,000 gp |
Iridescent |
Spindle |
Sustains creature without air |
18,000 gp |
Pale lavender |
Ellipsoid |
Absorbs spells of 4th level or lower1 |
20,000 gp |
Pearly white |
Spindle |
Regenerate 1 point of damage per hour |
20,000 gp |
Pale green |
Prism |
+1 competence bonus on attack rolls, saves, skill checks, and ability checks |
30,000 gp |
Orange |
Prism |
+1 caster level |
30,000 gp |
Lavender and green |
Ellipsoid |
Absorbs spells of 8th level or lower2 |
40,000 gp |
1 After absorbing twenty spell levels, the stone burns out and turns to dull gray, forever useless. |
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2 After absorbing fifty spell levels, the stone burns out and turns dull gray, forever useless. |
Regeneration from the pearly white ioun stone works like a ring of regeneration. (It only cures damage taken while the character is using the stone.) The pale lavender and lavender and green stones work like a rod of absorption, but absorbing a spell requires a readied action, and these stones cannot be used to empower spells. Stored spells in the vibrant purple stone must be placed by a spellcaster but can be used by anyone (see ring of minor spell storing).
Moderate varied; CL 12th; Craft Wondrous Item, creator must be 12th level.
Iron Bands of Binding: When initially discovered, this very potent item appears to be a 3-inch-diameter rusty iron sphere with bandings on the globe.
When the proper command word is spoken and the spherical iron device is hurled at an opponent, the bands expand and then contract to bind the target creature on a successful ranged touch attack. A single Large or smaller creature can be captured thus and held immobile until the command word is spoken to bring the bands into spherical form again. The creature can break (and ruin) the bands with a DC 30 Strength check or escape them with a DC 30 Escape Artist check. Iron bands of binding are usable once per day.
Strong evocation; CL 13th; Craft Wondrous Item, grasping hand; Price 26,000 gp;Weight 1 lb.
Iron Flask: These special containers are typically inlaid with runes of silver and stoppered by a brass plug bearing a seal engraved with sigils, glyphs, and special symbols. When the user speaks the command word, he can force any creature from another plane into the container, provided that creature fails a DC 19 Will save. The range of this effect is 60 feet. Only one creature at a time can be so contained. Loosing the stopper frees the captured creature.
The command word can be given only once per day.
If the individual freeing the captured creature speaks the command word, the creature can be forced to serve for 1 hour. If freed without the command word, the creature acts according to its natural inclinations. (It usually attacks the user, unless it perceives a good reason not to.) Any attempt to force the same creature into the flask a second time provides it a +2 bonus on its saving throw and makes it hostile. A newly discovered bottle might contain any of the following:
d% |
Contents |
d% |
Contents |
01–50 |
Empty |
89 |
|
51–54 |
90 |
||
55–58 |
91 |
||
59–62 |
92 |
||
63–66 |
93 |
||
67–70 |
94 |
||
71–74 |
95 |
||
75–78 |
96 |
||
79–82 |
97 |
||
83–84 |
98 |
||
85–86 |
99 |
||
87 |
100 |
Demon (balor) or devil (pit fiend)—equal chance for either |
|
88 |
|
|
Strong conjuration; CL 20th; Craft Wondrous Item, trap the soul; Price 170,000 gp (empty);Weight 1 lb.