SYSTEM REFERENCE DOCUMENT 3.5 |
Snakes usually are not aggressive and flee when confronted.
Skills: Snakes have a +4 racial bonus on Liquid clomid pct for sale, Buy clomid new zealand, and Buy clomid online aus checks and a +8 racial bonus on Buying clomid cheap online and Buy generic clomid australia checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Canada drugs free shipping coupon modifier or Clomid generico preço modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
|
Medium Magical Beast (Augmented Animal, extraplanar) |
Hit Dice: |
3d8+6 (19 hp) |
Initiative: |
+3 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: |
+2/+5 |
Attack: |
Bite +5 melee (1d3+4) |
Full Attack: |
Bite +5 melee (1d3+4) |
Space/Reach: |
5 ft./5 ft. |
Special Attacks: |
Constrict 1d3+4, improved grab, smite evil |
Special Qualities: |
Scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 8 |
Saves: |
Fort +4, Ref +6, Will +2 |
Abilities: |
Str 17, Dex 17, Con 13, Int 3, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +14, Hide +10, Listen +7, Spot +7, Swim +11 |
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Solitary |
Challenge Rating: |
2 |
Alignment: |
Always good (any) |
Advancement: |
4–5 HD (Medium); 6–10 HD (Large) |
Level Adjustment: |
+2 |
Constrictor snakes usually are not aggressive and flee when confronted. They hunt for food but do not attempt to make a meal out of any creature that is too large to constrict.
Combat
Constrictor snakes hunt by grabbing prey with their mouths and then squeezing it with their powerful bodies.
Constrict (Ex): On a successful grapple check, a constrictor snake deals 1d3+4 points of damage.
Improved Grab (Ex): To use this ability, a constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +3.
|
Huge Magical Beast (Augmented Animal, extraplanar) |
Hit Dice: |
11d8+14 (63 hp) |
Initiative: |
+3 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
15 (–2 size, +3 Dex, +4 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: |
+8/+23 |
Attack: |
Bite +13 melee (1d8+10) |
Full Attack: |
Bite +13 melee (1d8+10) |
Space/Reach: |
15 ft./10 ft. |
Special Attacks: |
Constrict 1d8+10, improved grab, smite evil |
Special Qualities: |
Scent, damage resistance 5/magic, darkvision 60ft, resistance to acid 10 cold 10 and electricity 10, spell resistance 16 |
Saves: |
Fort +8, Ref +10, Will +4 |
Abilities: |
Str 25, Dex 17, Con 13, Int 3, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +17, Hide +10, Listen +9, Spot +9, Swim +16 |
Feats: |
|
Environment: |
Any Good-aligned plane |
Organization: |
Solitary |
Challenge Rating: |
7 |
Alignment: |
Always good (any) |
Advancement: |
12–16 HD (Huge); 17–33 HD (Gargantuan) |
Level Adjustment: |
+2 |
Giant constrictor snakes are more aggressive than their smaller cousins, principally because they need a great amount of food to survive.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -- In this case +11.
|
Celestial Snake, Tiny Viper |
Celestial Snake, Small Viper |
|
Tiny Magical Beast (Augmented Animal, extraplanar) |
Small Magical Beast (Augmented Animal, extraplanar) |
Hit Dice: |
1/4 d8 (1 hp) |
1d8 (4 hp) |
Initiative: |
+3 |
+3 |
Speed: |
15 ft. (3 squares), climb 15 ft., swim 15 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: |
+0/–11 |
+0/–6 |
Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d2–2 plus poison) |
Full Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d2–2 plus poison) |
Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
Special Attacks: |
Poison, smite evil |
Poison, smite evil |
Special Qualities: |
Scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 5 |
Scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 6 |
Saves: |
Fort +2, Ref +5, Will +1 |
Fort +2, Ref +5, Will +1 |
Abilities: |
Str 4, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Str 6, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
Feats: |
||
Environment: |
Any Good-aligned plane |
Any Good-aligned plane |
Organization: |
Solitary |
Solitary |
Challenge Rating: |
1/3 |
1/2 |
Alignment: |
Always good (any) |
Always good (any) |
Advancement: |
— |
— |
Level Adjustment: |
+2 |
+2 |
|
Celestial Snake, Medium Viper |
Celestial Snake, Large Viper |
Celestial Snake, Huge Viper |
|
Medium Magical Beast (Augmented Animal, extraplanar) |
Large Magical Beast (Augmented Animal, extraplanar) |
Huge Magical Beast (Augmented Animal, extraplanar) |
Hit Dice: |
2d8 (9 hp) |
3d8 (13 hp) |
6d8+6 (33 hp) |
Initiative: |
+3 |
+7 |
+6 |
Speed: |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
20 ft. (4 squares), climb 20 ft., swim 20 ft. |
Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed 13 |
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
15 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: |
+1/+0 |
+2/+6 |
+4/+15 |
Attack: |
Bite +4 melee (1d4–1 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
Full Attack: |
Bite +4 melee (1d4–1 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
Space/Reach: |
5 ft./5 ft. |
10 ft./5 ft. |
15 ft./10 ft. |
Special Attacks: |
Poison, smite evil |
Poison, smite evil |
Poison, |
Special Qualities: |
Scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 7 |
Scent, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 8 |
Scent, damage resistance 5/magic, darkvision 60ft, resistance to acid 5 cold 5 and electricity 5, spell resistance 11 |
Saves: |
Fort +3, Ref +6, Will +1 |
Fort +3, Ref +6, Will +2 |
Fort +6, Ref +7, Will +3 |
Abilities: |
Str 8, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Str 10, Dex 17, Con 11, Int 3, Wis 12, Cha 2 |
Str 16, Dex 15, Con 13, Int 3, Wis 12, Cha 2 |
Skills: |
Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 |
Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 |
Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
Feats: |
Improved Initiative, Run, Weapon Focus (bite) |
||
Environment: |
Any Good-aligned plane |
Any Good-aligned plane |
Any Good-aligned plane |
Organization: |
Solitary |
Solitary |
Solitary |
Challenge Rating: |
1 |
2 |
4 |
Alignment: |
Always good (any) |
Always good (any) |
Always good (any) |
Advancement: |
— |
— |
7–18 HD (Huge) |
Level Adjustment: |
+2 |
+2 |
+2 |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Combat
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
Size |
Fort DC |
Tiny |
10 |
Small |
10 |
Medium |
11 |
Large |
11 |
Huge |
14 |
Clomid 100mg $315.19 - $0.88 Per pill
Clomid 25mg $150.7 - $0.56 Per pill
Clomid 25mg $199.45 - $0.55 Per pill
Clomid 50mg $57.75 - $0.96 Per pill
Sullivan City | Amherst | Prospect Heights |
Dewitt | Cordova | Winder |
Gladenbach | Clomid Titisee-Neustadt | Burghausen |
Return to Index |