SYSTEM REFERENCE DOCUMENT 3.5
Combat
How Combat Works
Combat Statistics
Initiative
Initiative Checks
Flat-Footed
Inaction
Surprise
Determining Awareness
The Surprise Round
Unaware Combatants
Attacks Of Opportunity
Threatened Squares
Provoking an Attack of Opportunity
Making an Attack of Opportunity
Actions In Combat
The Combat Round
Action Types
Actions In Combat Table
-- List of actions in Combat, and if they provoke an Attack of Opportunity
Standard Actions
Move Actions
Full-round Actions
Free Actions
Miscellaneous Actions
Special Attacks
Special Attacks Table
-- A brief summary of the Special Attacks
Aid Another
Bull Rush
Charge
Disarm
Grabbing Items
Feint
Grapple
Mounted Combat
Overrun
Sunder
Common Armor, Weapon, and Shield Hardness and Hit Points Table
Throw Splash Weapon
Trip
Turn Or Rebuke Undead
Two-weapon Fighting
Two-Weapon Fighting Penalties Table
Double Weapons
Thrown Weapons
Special Initiative Actions
Delay
Ready
Tactical Movement
How Far Can Your Character Move
Tactical Speed Table
Measuring Distance
Moving Through A Square
Terrain And Obstacles
Special Movement Rules
Big and little creatures in combat
Creature Size and Scale Table
Combat Modifiers
-- Favorable and Unfavorable Conditions
Attack Roll Modifiers Table
Armor Class Modifiers Table
Cover
Concealment
Flanking
Helpless Defenders
Regular Attack
Coup de Grace
Underwater Combat
Injury And Death
Loss Of Hit Points
Disabled
Dying
Dead
Stable Characters And Recovery
Healing
Temporary Hit Points
Nonlethal Damage
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