SYSTEM REFERENCE DOCUMENT 3.5 |
d% |
Special Ability |
Market Price Modifier 1 |
01–06 |
Great invulnerability (10/magic) |
+4 bonus |
07–11 |
Great invulnerability (15/magic) |
+5 bonus |
12–19 |
+5 bonus |
|
20–26 |
+6 bonus |
|
27–33 |
+6 bonus |
|
34–40 |
+6 bonus |
|
41–44 |
Great invulnerability (5/epic) |
+6 bonus |
45–50 |
Great spell resistance (SR 21) |
+6 bonus |
51–57 |
+6 bonus |
|
58–64 |
+6 bonus |
|
65–67 |
Great invulnerability (10/epic) |
+7 bonus |
68–72 |
Great spell resistance (SR 23) |
+7 bonus |
73–76 |
Great spell resistance (SR 25) |
+8 bonus |
77–79 |
Great spell resistance (SR 27) |
+9 bonus |
80–87 |
Roll on nonepic magic item Table: Armor Special Abilities, then roll again on this table. |
|
88–95 |
Roll twice on nonepic magic item Table: Armor Special Abilities. |
|
96–100 |
Roll twice again 2 |
|
1 Add to enhancement bonus on Table: Epic Armor and Shields (or on the base epic armor table) to determine total market price. |
||
2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better. |