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SYSTEM REFERENCE DOCUMENT 3.5

 
Table: Common Melee Weapons

d%

Weapon1

Weapon Cost2

01–04

Dagger

+302 gp

05–14

Greataxe

+320 gp

15–24

Greatsword

+350 gp

25–28

Kama

+302 gp

29–41

Longsword

+315 gp

42–45

Mace, light

+305 gp

46–50

Mace, heavy

+312 gp

51–54

Nunchaku

+302 gp

55–57

Quarterstaff 3

+600 gp

58–61

Rapier

+320 gp

62–66

Scimitar

+315 gp

67–70

Shortspear

+302 gp

71–74

Siangham

+303 gp

75–84

Sword, bastard

+335 gp

85–89

Sword, short

+310 gp

90–100

Waraxe, dwarven

+330 gp

All magic weapons are masterwork weapons.

1 For weapons normally made of steel, roll d% to determine material: 01–85 steel; 86–99 adamantine; 100 other. Adjust price accordingly.

2 Add to enhancement bonus on Table: Weapons (or on Table: Epic Weapons) to determine total market price.

3 Masterwork double weapons incur double the masterwork cost to account for each head (+300 gp masterwork cost per head for a total of +600 gp). Double weapons have separate bonuses for their different heads. If randomly determined, the second head of a double weapon has the same enhancement bonus as the main head (01–50 on d%), doubling the cost of the bonus, or its enhancement bonus is one less (51–100 on d%) and it has no special abilities.

Double Ended Spear Terminator Bar
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