SYSTEM REFERENCE DOCUMENT 3.5 |
d% |
Special Ability |
Market Price Modifier1 |
01–08 |
+6 bonus |
|
09–16 |
+6 bonus |
|
17–24 |
+6 bonus |
|
25–32 |
+6 bonus |
|
33–40 |
+6 bonus |
|
41–48 |
+6 bonus |
|
49–56 |
+7 bonus |
|
57–61 |
+8 bonus |
|
62–66 |
+8 bonus |
|
67–71 |
+8 bonus |
|
72–76 |
+8 bonus |
|
77–81 |
+8 bonus |
|
82–89 |
Roll on nonepic magic item Table: Melee Weapon Special Abilities, then roll again on this table. |
|
90–97 |
Roll twice on nonepic magic item Table: Melee Weapon Special Abilities. |
|
98–100 |
Roll twice again2 |
|
1 Add to enhancement bonus on Table: Epic Weapons (or on Table: Epic Weapons) to determine total market price. |
||
2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better. |