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SYSTEM REFERENCE DOCUMENT 3.5

 
Table: Melee Weapon Special Abilities

d%

Special Ability

Market Price Modifier1

01–08

Acidic blast

+6 bonus

09–16

Fiery blast

+6 bonus

17–24

Icy blast

+6 bonus

25–32

Lightning blast

+6 bonus

33–40

Mighty disruption

+6 bonus

41–48

Sonic blast

+6 bonus

49–56

Dread

+7 bonus

57–61

Anarchic power

+8 bonus

62–66

Everdancing

+8 bonus

67–71

Holy power

+8 bonus

72–76

Axiomatic power

+8 bonus

77–81

Unholy power

+8 bonus

82–89

Roll on nonepic magic item Table: Melee Weapon Special Abilities, then roll again on this table.

90–97

Roll twice on nonepic magic item Table: Melee Weapon Special Abilities.

98–100

Roll twice again2

1 Add to enhancement bonus on Table: Epic Weapons (or on Table: Epic Weapons) to determine total market price.

2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better.

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