SYSTEM REFERENCE DOCUMENT 3.5 |
To find the base price of an epic magic weapon, roll on Table: Weapons. Note that the +6 to +10 rows apply only to weapons that provide an enhancement bonus of +6 to +10 or weapons with a single special ability whose market price modifier is +6 to +10. Magic weapons with a total effective bonus of +6 to +10 but that have an enhancement bonus of +5 or less and special abilities whose individual market price modifiers are +5 or less use the table for nonepic magic weapons to determine price.
Table: Weapons
d% |
Enhancement Bonus |
Market Price1 |
01–03 |
+1 |
+2,000 gp |
04–07 |
+2 |
+8,000 gp |
08–13 |
+3 |
+18,000 gp |
14–20 |
+4 |
+32,000 gp |
21–28 |
+5 |
+50,000 gp |
29–36 |
+6 |
+720,000 gp |
37–43 |
+7 |
+980,000 gp |
44–49 |
+8 |
+1,280,000 gp |
50–53 |
+9 |
+1,620,000 gp |
54–56 |
+10 |
+2,000,000 gp |
57–61 |
Specific weapon2 |
|
62–80 |
Melee weapon with special ability and roll again3 |
|
81–99 |
Ranged weapon with special ability and roll again3 |
|
100 |
Roll on Table: Epic Weapons |
|
1 This price is for 50 arrows, crossbow bolts, or sling bullets. |
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2 See Table: Specific Weapons. |
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3 See Table: Melee Weapon Special Abilities for melee weapons or Table: Ranged Weapon Special Abilities for ranged weapons. |