SYSTEM REFERENCE DOCUMENT 3.5 |
Table: Weapons |
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Minor |
Medium |
Major |
Weapon Bonus |
Base Price1 |
01–70 |
01–10 |
— |
+1 |
2,000 gp |
71–85 |
11–29 |
— |
+2 |
8,000 gp |
— |
30–58 |
01–20 |
+3 |
18,000 gp |
— |
59–62 |
21–38 |
+4 |
32,000 gp |
— |
— |
39–49 |
+5 |
50,000 gp |
— |
— |
— |
+62 |
72,000 gp |
— |
— |
— |
+72 |
98,000 gp |
— |
— |
— |
+82 |
128,000 gp |
— |
— |
— |
+92 |
162,000 gp |
— |
— |
— |
+102 |
200,000 gp |
86–90 |
63–68 |
50–63 |
— |
|
91–100 |
69–100 |
64–100 |
Special ability and roll again4 |
— |
1 This price is for 50 arrows, crossbow bolts, or sling bullets. |
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2 A weapon can’t actually have a bonus higher than +5. Use these lines to determine price when special abilities are added in. |
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3 See Table: Specific Weapons. |
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4 See Table: Melee Weapon Special Abilities for melee weapons or Table: Ranged Weapon Special Abilities for ranged weapons. |