SYSTEM REFERENCE DOCUMENT 3.5 |
d% |
Special Ability |
Market Price Modifier1 |
01–07 |
+6 bonus |
|
08–14 |
+6 bonus |
|
15–21 |
+6 bonus |
|
22–28 |
+6 bonus |
|
29–35 |
+6 bonus |
|
36–41 |
+6 bonus |
|
42–48 |
+6 bonus |
|
49–53 |
+6 bonus |
|
54–60 |
+7 bonus |
|
61–65 |
+8 bonus |
|
66–70 |
+8 bonus |
|
71–75 |
+8 bonus |
|
76–80 |
+8 bonus |
|
81–88 |
Roll on nonepic magic item Table: Ranged Weapon Special Abilities, then roll again on this table. |
|
89–96 |
Roll twice on nonepic magic item Table: Ranged Weapon Special Abilities. |
|
97–100 |
Roll twice again2 |
|
1 Add to enhancement bonus on Table: Weapons (or on Table: Epic Weapons) to determine total market price. |
||
2 If a special ability is rolled twice, only one counts. If two versions of the same special ability are rolled, use the better. |