SYSTEM REFERENCE DOCUMENT 3.5 |
d% |
Weapon |
Weapon Cost1 |
01–10 |
Ammunition |
|
01–50 |
Arrows (50) |
+350 gp |
51–80 |
Bolts, crossbow (50) |
+350 gp |
81–100 |
Bullets, sling (50) |
+350 gp |
11–15 |
Axe, throwing |
+308 gp |
16–25 |
Crossbow, heavy |
+350 gp |
26–35 |
Crossbow, light |
+335 gp |
36–39 |
Dart |
+300 gp 5 sp |
40–41 |
Javelin |
+301 gp |
42–46 |
Shortbow |
+330 gp |
47–51 |
Shortbow, composite |
+375 gp |
52–56 |
Shortbow, composite (+1 Str bonus) |
+450 gp |
57–61 |
Shortbow, composite (+2 Str bonus) |
+525 gp |
62–65 |
Sling |
+300 gp |
66–75 |
Longbow |
+375 gp |
76–80 |
Longbow, composite |
+400 gp |
81–85 |
Longbow, composite (+1 Str bonus) |
+500 gp |
86–90 |
Longbow, composite (+2 Str bonus) |
+600 gp |
91–95 |
Longbow, composite (+3 Str bonus) |
+700 gp |
96–100 |
Longbow, composite (+4 Str bonus) |
+800 gp |
All magic weapons are masterwork weapons. |
||
1 Add to enhancement bonus on Table: Weapons (or on Table: Epic Weapons) to determine total market price. |